Oblivion
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David Brasher

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David Brasher

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About this mod

This mod marks map markers of vanilla Oblivion dungeons you go explore as \"Cleared\" like Skyrim does.

Permissions and credits
Mod: Readme - Cleared 0_5
Game: TES IV: Oblivion
Author: David Brasher
Date: 1/23/12
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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This mod marks map markers of vanilla Oblivion dungeons you go explore as
"Cleared" like Skyrim does.

This mod works for the dungeons south of Bravil, south of the Larsius
River and south of the Silverfish River.

The dungeons are marked when you go to a certain point in the lowest
level of the dungeon. This point is usually near the deepest possible place you
can go in the dungeon -- the place furthest from the entrance to the dungeon. This
point is often near the boss treasure container or the boss enemy spawn point.

To be sure to get a dungeon marked as cleared, explore the entire dungeon
and go down every passage and enter every room. The dungeon will show up as cleared
after this time, even while you are still in the dungeon, so you can make sure that
you make this happen before going outside and leaving.

The trigger to mark a dungeon as cleared is tripped by reaching the deepest
point of the dungeon, not by completing a quest, killing a certain boss, or finding a
certain treasure.

Dungeons in this game respawn. So even if a dungeon is marked as cleared,
there will probably be enemies in it again by the next time you visit it.

This mod is not all that complicated to build, but very time-consuming,
tedious, and unpleasant to work on. Lots of repetitious work requiring great attention
to detail. Only about 41 dungeons have been set up to be marked when they are cleared.
This has required about 410 modding actions. That can give you an idea about how long
this type of work can take.

If lots of people like this mod and download it, then it will be worthwhile
to expand it to cover more of Cyrodiil, or perhaps even all of Cyrodiil. If someone
would like to take over this project and finish it, that would be a good thing. If
someone would like to join the project and help me expand this mod, that would also be
a good thing.

This is the type of mod that could appeal to explorers who like to go
everywhere and do everything. It could help you explore all the dungeons so that you
hit each one and don't miss any.

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2. Installation
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Extract (decompress) the .esp to your oblivion directory, the default is:
C:\Program Files\Bethesda Softworks\Oblivion\Data\
Mark the box next to the "Cleared" plugin in your mod manager.

Alternately, extract someplace else. Then move the .esp to Oblivion\Data\.
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3. Version History
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V 1.0 1/23/12 Initial Release.
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4. Conflicts, Known Issues, and Troubleshooting
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This mod only will mark a dungeon as cleared if you visit the dungeon after
installing the mod. It will not automatically mark dungeons you have already visited
as cleared. You will need to go back and visit them again to get them marked.

This mod only marks vanilla Oblivion dungeons as cleared. Is does not mark
dungeons from mods and DLC.

This mod only marks dungeons within the boundaries of the area described
earlier.

This mod does not mark bandit camps as cleared. It does not generally mark
cities, settlements, or taverns. This mod does not mark Oblivion gates as cleared
because of the random system used to generate their worldspaces and interiors.

This mod could benefit from more play-testing.

IF ANYONE DETECTS A MAJOR BUG WHICH MAKES THE MOD UNPLAYABLE,
PLEASE SEND DAVID BRASHER A PERSONAL MESSAGE ON TES NEXUS RIGHT AWAY.
HOPEFULLY HE WILL BE ABLE TO FIX THE PROBLEM AND RELEASE AN IMPROVED
VERSION OF THIS MOD.
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5. Copy Status and Credits
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Credits:
Bethesda for making the game in an open format anyone can mod.

Copy Status:
Public Domain with proper attribution and courtesy notification. Feel free to use
things from this mod in your own mods if you list me in your credits and send me a message on
TES Nexus informing me that you have done this. This mod may be expanded and distributed.
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