Oblivion
0 of 0

File information

Last updated

Original upload

Created by

FiendishGhoul and jbvw - original

Uploaded by

FiendishGhoul

Virus scan

Safe to use

Documentation

Readme

View as plain text

Name: Alluring Potion Bottles IdleObjects Replacer
Version: 3.0
Date: 07/19/2012
Category: Models and Textures
Requirements: Oblivion Patch 1.2.0.416, jbvw's "Alluring Potion Bottles v3" ( http://oblivion.nexusmods.com/mods/33531 )
Author(s): FiendishGhoul / jbvw (original)
Source: http://oblivion.nexusmods.com/mods/41308



Description
===========
Alters the IdleObjects alchemybottle.nif & genericpotion.nif (used in the MakePotion and DrinkPotion animations, respectively) to instead use one of jbvw's excellent Alluring Potion Bottles.


Location
========
Either your local Mages Guild hall, in the left hand of any practicing alchemist, or in the right hand of whichever NPC happens to drink a potion.


Details
=======
REQUIRES JBVW'S ORIGINAL MOD "ALLURING POTION BOTTLES V3"
( http://oblivion.nexusmods.com/mods/33531 )

UPDATE 06/28/2012: I have added an altered and renamed duplicate of the original mesh which will now replace the default potion bottle used in the potion-drinking animation. This is a quick & dirty 5 minute thing that I threw together today when I realized that I had overlooked it 5 months ago. I'm pretty sure that it clips a tiny fraction of the NPC's hand while held, but I barely noticed. In fact, until I saw Eridor quaff a potion while he sat in The Two Sisters Lodge, I didn't even consider this IdleObject at all. I even had to CS together an NPC with appropriate ai just to test it out, due to the fact that even Eridor's propensity for sucking down magic drinks couldn't save him from the wrath of the vampires of Bloodcrust Cavern and I don't have any idea who else could be guaranteed to crack the cap on a Weak Fortify Luck or somesuch. Anyway, as the saying goes, your mileage may vary.

UPDATE 01/13/2012: I have altered the mesh's orientation along its axes to bring it more in line with the original. Thus, no more unsightly clipping. Sorry to those who've previously downloaded, but updating is relatively painless.

This is a very simple mod, intended for fellow users of jbvw's "Alluring Potion Bottles v3", which alters the IdleObjects alchemybottle.nif and genericpotion.nif to use slightly-modified versions of bottle mesh 01e and liquid texture 1a_e from jbvw's mod. This way, your practicing alchemists and various NPCs will no longer be holding the ugly default pink bottle when performing either the MakePotion or DrinkPotion animation.


Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\


Uninstall
=========
Delete the two files associated with the mod:

Oblivion\Data\Meshes\IdleObjects\alchemybottle.nif
Oblivion\Data\Meshes\IdleObjects\genericpotion.nif


Incompatibility
===============
Any mod which has previously changed these meshes.


Known Issues or Bugs
====================
None that I am aware of.


History
=======
1.0: Brand-spanking new.
2.0: Updated mesh orientation.
3.0: Added genericpotion.nif


Contact
=======
You can find me on the Nexus as 'FiendishGhoul'.


Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to jbvw for creating Alluring Potion Bottles v3
Thanks to the Nexus for being awesome.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to coffee.


Tools Used
==========
7-Zip - http://oblivion.nexusmods.com/mods/15579
Blender - http://oblivion.nexusmods.com/mods/12248
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp


Licensing/Legal
===============
You can do whatever you want with this mod but don't complain to me if it
doesn't work or your PC blows up.