Should be compatible if you install this after TWMP Valenwood Elsweyr / Valenwood Improved / TWMP Valenwood Improved, as those mods have the islands empty.
The esp should be loaded after the valenwoods, and the data should also be installed after. Press yes if there are LOD resources to overwrite. How could it not be compatible? All TWMP mods use Under the Sign of the Dragon Heightmaps... Boss, Wrye Bash, etc might give slight complaints as this overrides some maps/cells.
phase.verocity: If you're right then it seems that I forgot to pack in some meshes. The palisades and log piles which were only modified in a way that I have replaced birch texture with some other, less boreal. These were meant to be included, if they're not I'm sorry (there's no way to correct that anymore as I don't have the files).
Kudos to you for helping!
btw.. waves are from resource packs, and I used it as I saw Iliana's work in Anequina.
I get a lot of wtf yellow signs. Any chance you could mention what resources you are using so I could download em?? pretty please?? lol
Okay so I checked it out and found out there from you're other mods and resources. I had to go into the construction set to figure out where they go.
So far I found i needed
http://oblivion.nexusmods.com/mods/38055 the nifs have to go into data\meshes\ww\palisade\pearl islands
and http://oblivion.nexusmods.com/mods/37657 these nifs need to go into data\meshes\ww\village clutter\
okay went through all of you're modders resources and things.. the whole 30 of em and I can't find logs2.nif so I renamed logs.nif to logs2.nif and it seemed to look like the first picture you have up of the resort. So now it looks good. love it.
Nice attempt on the waves too. I've been wondering how they could be implemented in game for a while.
13 comments
The esp should be loaded after the valenwoods, and the data should also be installed after. Press yes if there are LOD resources to overwrite.
How could it not be compatible? All TWMP mods use Under the Sign of the Dragon Heightmaps...
Boss, Wrye Bash, etc might give slight complaints as this overrides some maps/cells.
If you're right then it seems that I forgot to pack in some meshes. The palisades and log piles which were only modified in a way that I have replaced birch texture with some other, less boreal.
These were meant to be included, if they're not I'm sorry (there's no way to correct that anymore as I don't have the files).
Kudos to you for helping!
btw.. waves are from resource packs, and I used it as I saw Iliana's work in Anequina.
Okay so I checked it out and found out there from you're other mods and resources. I had to go into the construction set to figure out where they go.
So far I found i needed
http://oblivion.nexusmods.com/mods/38055
the nifs have to go into data\meshes\ww\palisade\pearl islands
and
http://oblivion.nexusmods.com/mods/37657
these nifs need to go into
data\meshes\ww\village clutter\
okay went through all of you're modders resources and things.. the whole 30 of em and I can't find logs2.nif so I renamed logs.nif to logs2.nif and it seemed to look like the first picture you have up of the resort. So now it looks good. love it.
Nice attempt on the waves too. I've been wondering how they could be implemented in game for a while.
Please?