Great mod. Since, hat is bugged for me. It's purple and sometimes it wraps in all-dimension form or how to explain its distortion :D I've tried to remove hat from npc and after that something broke in mod. Now npc don't have postal topic.
I'm really loving this mod, but it always crashes when I go to the Talos Plaza District or go to the stables. I have Imperial City Suburbs -which places a small town under the bridge- and Imperial Furniture Renovated -which adds a furniture store near the Imperial City-, would those conflict with this mod?
Edit: It doesn't conflict with Imperial Suburbs or Imperial furniture, it conflicts with the game itself. Crashes every time I fast travel, go to the Talos Plaza District, or leave the city.
This mod looks cool. I love all the mods that add extra life to the game.
In the description it say "Not compatible with any mod that moves existing houses and guild buildings". Does this mean that its not compatible with better cities?
I thought I'd post an update comment and show I'm still here
I've found a free 3d model that I hope to use, it's not perfect but the best I could find. I added textures and collision and made a static mailbox I thought could be used as an alternative to the postmen for sending mail and costing stamps (yay stamps!). These mailboxes would not be for receiving mail only sending.
There would be at least one in each city with the city's emblem on it. Portable mailboxes would look the same but have no emblem and have different coloring. I'm thinking: white, blue, green, brown, pink, violet, black and orange plus maybe grey. Gold and silver might be an option as well, but you would need to find/steal those two. If I had any skill in texturing I'd maybe go for different materials instead. The yellow color will be reserved for the static mailboxes.
I've also made a portable mailbox - placing it and getting mail won't be a problem (if I can get havok working right). However there's a small dillema on how to show the player there's mail in the mailbox. Placing a feather on top would look weird, so I thought maybe a feather icon could appear in front, which I'm guessing would require animation (?).
Anyway, that's it for the update. Suggestions, comments welcome.
29 comments
I've tried to remove hat from npc and after that something broke in mod. Now npc don't have postal topic.
Edit: It doesn't conflict with Imperial Suburbs or Imperial furniture, it conflicts with the game itself. Crashes every time I fast travel, go to the Talos Plaza District, or leave the city.
In the description it say "Not compatible with any mod that moves existing houses and guild buildings". Does this mean that its not compatible with better cities?
I've found a free 3d model that I hope to use, it's not perfect but the best I could find. I added textures and collision and made a static mailbox I thought could be used as an alternative to the postmen for sending mail and costing stamps (yay stamps!). These mailboxes would not be for receiving mail only sending.
Here's what I have now:
http://www.tesnexus.com/imageshare/image.php?id=101320
http://www.tesnexus.com/imageshare/image.php?id=101323
There would be at least one in each city with the city's emblem on it. Portable mailboxes would look the same but have no emblem and have different coloring. I'm thinking: white, blue, green, brown, pink, violet, black and orange plus maybe grey. Gold and silver might be an option as well, but you would need to find/steal those two. If I had any skill in texturing I'd maybe go for different materials instead. The yellow color will be reserved for the static mailboxes.
I've also made a portable mailbox - placing it and getting mail won't be a problem (if I can get havok working right). However there's a small dillema on how to show the player there's mail in the mailbox. Placing a feather on top would look weird, so I thought maybe a feather icon could appear in front, which I'm guessing would require animation (?).
Anyway, that's it for the update. Suggestions, comments welcome.
I'm glad it worked and thanks for looking into the postmen names problem, it helped me find and fix the problem.
I'm currently working on adding portable mailboxes as suggested, hopefully I'll have an update ready by the weeks end.