Oblivion
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Syclonix

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syclonix

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62 comments

  1. ir4n
    ir4n
    • member
    • 24 kudos
    If anyone would ever want to re-implement this mod, one possible workaround to fix this runtime error would be to store most part of it's data in text files using ConScribe, and load only small chunks when necessary 
    1. kallekukhuve
      kallekukhuve
      • member
      • 7 kudos
      Is it still not working with xOBSE?
  2. aaammmsterdddam
    aaammmsterdddam
    • member
    • 1 kudos
    I'd fix the runtime error if I had the source code, but as-is I can't do much of anything to fix this problem.

    if you read this Syclonix, do send me the source code (assuming you have no objection to me taking a stab at fixing it, that is)
    1. idontmindstarwars
      idontmindstarwars
      • member
      • 2 kudos
      Please respond to this man. If he can help you, you should attempt to accept his help.
    2. 45AARP
      45AARP
      • member
      • 59 kudos
      Was there ever any fix made for this runtime error?
    3. lubronbrons
      lubronbrons
      • premium
      • 132 kudos
      how to reproduce this error?
      I'm a bit interested
    4. syclonix
      syclonix
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      • 334 kudos
      I'm so sorry everyone, this mod was made over a decade ago. I don't have the source code anymore :(((
  3. r3sus
    r3sus
    • member
    • 0 kudos
    Thanks for nice mod!
    I was looking to make game more realistic, and I like the way you move! But there's still no answer, how do you get NPC's name: there should be dialog option "What's your name?". To make it more real, there should be no HUD name at all. If there's any way to add those options, thanks.
  4. GeorgeCorbul
    GeorgeCorbul
    • member
    • 13 kudos
    I get no runtime error, but npcs are always rude to me :(
  5. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    Hey! Come on, somebody repair the runtime error!!
  6. Executor64
    Executor64
    • member
    • 1 kudos
    my friends if this isn't deep-layer immersion role-playing feature then i don't know what the heck is
    @syclonix my hat off to you sir
    now if someone would deal with that pesky runtime error :-/
  7. zohryu
    zohryu
    • supporter
    • 10 kudos
    @xDreadPirateRobertsx
    Dude, I wouldnt use this mod if I were you. It is pretty cool, but you're probably going to run into that annoying c++ runtime error.
  8. xDreadPirateRobertsx
    xDreadPirateRobertsx
    • member
    • 0 kudos
    If I use this on a saved game will know NPCs I've met before I installed it?
  9. syclonix
    syclonix
    • premium
    • 334 kudos
    @All: Unfortunately, my computer has died and I am unable to update any of my mods. If someone would like to fix the runtime error, please be my guest, you have my permission.

    @jaymosuke: If I remember correctly, you can stop the Player-faction from showing on your companions by using the config file and disabling mod-added factions. Otherwise, you can also disable factions from showing for same faction NPCs.
  10. jaymosuke
    jaymosuke
    • member
    • 0 kudos
    For some reason I cannot endorse this file, though I would like to. The mod is fantastic, and hopefully the runtime error will be fixed. But I have a big request, is it possible to make it where the player faction will not show up in the names of my companions? Because currently they have Player-faction "Class". Which kind of breaks immersion because one is set to a beggar faction and the other a guard so I can see those factions. But due to player faction being required for some companions, it somewhat breaks my immersion. Thanks again for the awesome mod.