If anyone would ever want to re-implement this mod, one possible workaround to fix this runtime error would be to store most part of it's data in text files using ConScribe, and load only small chunks when necessary
Thanks for nice mod! I was looking to make game more realistic, and I like the way you move! But there's still no answer, how do you get NPC's name: there should be dialog option "What's your name?". To make it more real, there should be no HUD name at all. If there's any way to add those options, thanks.
my friends if this isn't deep-layer immersion role-playing feature then i don't know what the heck is @syclonix my hat off to you sir now if someone would deal with that pesky runtime error :-/
@xDreadPirateRobertsx Dude, I wouldnt use this mod if I were you. It is pretty cool, but you're probably going to run into that annoying c++ runtime error.
@All: Unfortunately, my computer has died and I am unable to update any of my mods. If someone would like to fix the runtime error, please be my guest, you have my permission.
@jaymosuke: If I remember correctly, you can stop the Player-faction from showing on your companions by using the config file and disabling mod-added factions. Otherwise, you can also disable factions from showing for same faction NPCs.
For some reason I cannot endorse this file, though I would like to. The mod is fantastic, and hopefully the runtime error will be fixed. But I have a big request, is it possible to make it where the player faction will not show up in the names of my companions? Because currently they have Player-faction "Class". Which kind of breaks immersion because one is set to a beggar faction and the other a guard so I can see those factions. But due to player faction being required for some companions, it somewhat breaks my immersion. Thanks again for the awesome mod.
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if you read this Syclonix, do send me the source code (assuming you have no objection to me taking a stab at fixing it, that is)
I'm a bit interested
I was looking to make game more realistic, and I like the way you move! But there's still no answer, how do you get NPC's name: there should be dialog option "What's your name?". To make it more real, there should be no HUD name at all. If there's any way to add those options, thanks.
@syclonix my hat off to you sir
now if someone would deal with that pesky runtime error :-/
Dude, I wouldnt use this mod if I were you. It is pretty cool, but you're probably going to run into that annoying c++ runtime error.
@jaymosuke: If I remember correctly, you can stop the Player-faction from showing on your companions by using the config file and disabling mod-added factions. Otherwise, you can also disable factions from showing for same faction NPCs.