As there has turned out to be a problem with the bedroll textures, I have uploaded a corrected bedroll separately. It's in the main files section for this mod.
I have today uploaded a new full version 2.3.1, with a corrected bedroll texture path. There are no other changes. If you are already using ver 2.3 but have problems with the bedroll, you can also download the separate optional file to correct it.
I truly love Red Rose Manor. It is the best home for my PC and companions. Everyone can comfortably move thru each of the floors. Vilja does the least about of whinning when they are here. In addition, Fergus does not bug out as much here. In all of the other (Emma mods) Fergus stands on the table or chairs. Yes, he has each of the keys for the homes.
@wonderful, I mostly agree with your statement - with the supplemental file Vilja loves the house. Also makes a good reason to stop in Skingrad on the way to Kvatch instead of walking around the city. The quest itself is also a good bit of fun just remember to pack silver or dremora/daedric weapons if you aren't playing a magic class.
All these years, and still one of the loveliest homes in Cyrodiil.
One thing I have noticed this time around is that the interior light sources are much too bright, and searching through the comments here indicated I'm not alone in this experience. I'm not sure if it's related to my new PC in some way, or if it's an interaction between All Natural/ENB/Oblivion Reloaded Combined. Regardless, I have gotten around the issue by both turning off the fireplaces and by console-disabling some select light sources (several candles and the wall torches , specifically). It's too bad, because they're a nice touch, but.. the light they emitted was just too much. Obviously, before disabling.. drop a save first, just in case you accidentally disable a wall or something.
Emma, if you ever end up reading this, I know you're retired from modding, but if for some reason an urge to tinker strikes, perhaps giving the candles and wall torches a toggle like the fire places could be an option? No worries, either way; I hope you're doing well and enjoying any personal projects you have on the go.
Is there a possibility of you entering the CK and reducing the intensity/radius of those light sources for your own game? I know I've done that for a couple of Skyrim mods in the past, though it's been a hell-of-a while since I had Oblivion up and running... it's just a thought
I considered that... but despite the fact that I've become quite proficient at installing a lot of mods so they're stable in Bethesda games (even Oblivion), the CK sends me running for the hills in fear. This is partly why I have so much appreciation for mod authors. Also, I have the GOG version of the game, and I'm not even sure if it came with the CK. I'm certain anybody who isn't CK-phobic could probably do it, though.
Hello I did the quest, I also added some thing as deco, I play it for many years but now none of my characters can open the door, the game crashes. What happens, do someone have an idea?
There really needs to be a combined version. 3 unmergeable esps - Main, Vilja, Cobl - is too many load order slots just for one house. Now that the tinkering is apparently done, Cobl version at the least should be merged.
I’ve been using this house for my first Oblivion play through and I absolutely love it! It’s the perfect size - not too big, not too small. I love the magic mirror, crafting facilities, and how Vilja interacts with the house. :)
Just finished the quest and got the house; very impressive. Was a bit apprehensive about doing the quest after watching the videos. I was level 9, solo and using very basic weapons and armour. Think that my magic skills saved me from dying, but luckily, the enemies scaled to my level.
love this mod, its my fave player house for sure. my only issue is the sheep. how do you take them back to the manor? they just seem to wander around outside the inn :/
455 comments
One thing I have noticed this time around is that the interior light sources are much too bright, and searching through the comments here indicated I'm not alone in this experience. I'm not sure if it's related to my new PC in some way, or if it's an interaction between All Natural/ENB/Oblivion Reloaded Combined. Regardless, I have gotten around the issue by both turning off the fireplaces and by console-disabling some select light sources (several candles and the wall torches , specifically). It's too bad, because they're a nice touch, but.. the light they emitted was just too much. Obviously, before disabling.. drop a save first, just in case you accidentally disable a wall or something.
Emma, if you ever end up reading this, I know you're retired from modding, but if for some reason an urge to tinker strikes, perhaps giving the candles and wall torches a toggle like the fire places could be an option? No worries, either way; I hope you're doing well and enjoying any personal projects you have on the go.
I did the quest, I also added some thing as deco,
I play it for many years but now none of my characters can open the door, the game crashes.
What happens, do someone have an idea?
Will the crafting from this mod have any conflict issues if also using the crafting system from MOO?
Many thanks for another great mod.