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vipcxj

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About this mod

a better real high heels system

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Mod Name: Vipcxj's Real High Heels System
Author: Vipcxj

This mod has been completed for half a year. Now I share it in Tesnexus.

Requirement:

1. Oblivion Patch 1.2.0.214 (Official 1.2 Patch)
2. OBSE 0020 beta5 ++ or above
3. OBSE plugin: VipCxj's Plugin Collection v3(Download Link:http://www.tesnexus.com/downloads/file.php?id=37075)


Attention:

Though I use VipCxj_HighHeels.esp as master and make sure it goes before all the child Mod.
Make sure you use my skeleton contained in the package, and didn't overwritte it by any other skeleton. This has been compatible with Maximum Compatibility Skeletons.


Update log:

Version: 0.93
-------------------Important update------------------
1.Improve the auto-lift system for NPC again. Now in almost all case, NPC can be lift up automatic.


Version: 0.92
-------------------Important update------------------
1.Improve the auto-lift system for NPC. Now in most case, NPC can be lift up automatic.
2.Remove the master of Oblivion, so now this mod support Nehrim.
3.Add three height level: HHHExtra1,HHHExtra2 and HHHExtra3 to fill the great gap between HHH and HHHH.
4.Fix the name of the spell.


Version: 0.91
-------------------Important update------------------
1. Add a new way to attach the real highheels feature to the equipment. Now you can attach the real highheels feature to your equipment by magic enchentment so that your equipment can be attached other script.
2. Add a new feature that to some mod made by me, when actor update their model by function "update3D", the actor will lift her body if she is wearing a highheels.


Version: 0.9
-------------------Important Fixed-------------------
Before I upload this mod, I edit the VipCxjHHTest.esp by CS. As a result, it lost its master, "VipCxj_HighHeels.esp". So the high heels in this mod fail to lift your body automatically. This is not the bug of this real high heels system, but my Negligence. Now I fixed this error.
To modder:
It is important that CS doesn't support using a esp as a master. So you need to attach the script of real high heels to your equipment by Tes4Edit or any other software except CS~~~


Version: 0.9
-------------------Important update------------------
1. A new powerful script added to the game, use the orb to change the height of a certain shoes, the shoes must have the script already to change its height
2. Fix sitting animation, it should adjust automatically with differenct height of heels.
3. Very rarely, the player may be stuck on a chair, just use the reset idle button in the orb to fix the problem.


Version: 0.8
-------------------Important update------------------
1. Theoretically player or NPCs would not sink after loading old saves
2. Fix NPC levatating bug.


Version: 0.7
-------------------Important update------------------
1. From now on the high heels system should work automatically even without the spell. It is no longer semi-auto.
2. Should work perfect with NPC.
3. Enhanced the interface of the control orb.
- Auto Open System
This is a advance function.
You can connect your player's equipped highheels to the highheels spell.
There are two option. One is "Open", The other is "Open and close others".
If you choose "Open", when you equip a highheel of some level, such as "H". The system will open the H level of spell.
if you choose "Open and close others", when you equip a highheel of some level, such as "Normal", the system will open the Normal level of the spell, and close all the other level of spell. That's mean when you the spell the first time, you will be lift to the Normal level, and the next time you use the spell, you will be reset the height. That's the whole loop.

- Initialize, used to rest all the parameters of the script, use it to save time from doing clean save. If you found there are a lot of error of real highheels shown in the console, you can try to use this function.


Version: 0.65
-------------------Important update------------------
Added new height. 10 unit


Version: 0.6
-------------------Important update------------------
Reduce the levatating cycle by adding a misc. item(an orb), in the player's inventory, which the player can control what level he or she want to use in the high heels spell.


Version: 0.5
-------------------Important update------------------
Now, the script levatate the character after game starts, player no longer has to use the spell to reactivate the effect.
Also, I fixed some small issues.
Increased the high of heels to 6 different levels.
And now modder can use the script to make real high heels.
The Script IDs are all start with zzz, they should look like this

zzzVipCxjHighHeelsXXXScript

here "XXX" means the height of the heels,
the symbols of the height is show belows, with their respective unit of height.

HHH HH H L LL LLL
7.5 7 6.5 5.5 5 4.5
Highest> Lowest

Although it is called the lowest, it is still higher than normal.



Version: 0.4
-------------------Important update------------------
Beta Testing report from ouyang-t-x, shows that there is a issue with kf. Although I don't have the problem, I fixed the issue, and from this point, this mod no longer use ESM, but instead I use Esp. Seems like problem arise when using ESM with specialidle. Right now, use VipCxj_HighHeels.esp as master and make sure it goes before all the child Mod.


Version: 0.3
-------------------Important update------------------
After beta testing, the bug in sitting is fixed and now the spells I added have changed to on/off mode.


Version: 0.2
-------------------Important update------------------
correct the directary of the skeleton.nif


Version: 0.1
Although the goal here is to make real high heels possible in Oblivion, Addk1k and I have different approach. Please don't assume that installing either Addk1k's Real High Heels Mod or my Mod, can ignore the installation of the other Mod. Although the sizes of the skeleton.nif may be different, but the purpose is the same, since we create the skeleton together. Therefore overwriting the skeleton.nif of our mods make no different in the mechanics, but please, DO NOT overwrite it with Maximum Compatibility Skeletons, it is not compatible with ours.

There are two spell on activating the Mod, one is used to levitate the player, and the other one is to use on NPC.
Scripted Armor and clothing can levitate the player or the NPC automatically.

The mechanics of this mod is pretty simple, I use the same method, but reduce the script to aviod critical bugs, like unable to draw weapon bug, and the crooked feet.


Known Issues:
This mod perhaps have some confilct with PI4. You can try to change the order of the VipCxj_HighHeels.esp to fix it.


My Other Mod:
1.VipCxjControllableBodyReplacerWithControllableBreasts
Link:http://www.tesnexus.com/downloads/file.php?id=31392
2.VipCxjs Air Fight System
Link:http://www.tesnexus.com/downloads/file.php?id=36903
3.VipCxjs Hair Eye Extend System
Link:http://www.tesnexus.com/downloads/file.php?id=37096
4.Bullet Camera
Link:http://www.tesnexus.com/downloads/file.php?id=35546
5.Radar System By VipCxj
Link:http://www.tesnexus.com/downloads/file.php?id=35343


Credit:
1. Bethesda
2. OBSE group
3. Author RAIAR HG EyeCandy Body
4. NPR(Lingerie Set for HGEC)
5. ADDk1k
6. Coronerras
7. Thanks Mktsang for his helping me writing the readme by English