Oblivion

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kadath

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kadath

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About this mod

This mod adds 3 special enchanted elven bows in The Archer Paradox, in Bravil, named Dagircurch, Dagirog and Dagirgwann. Each one has an own scripted enchant that triggers only on certain circumstances. Specifically, each bow is set to release its enchant only on a specific kind of enemies. When the enchant is triggered, it will deal 25 additi

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This mod adds 3 special enchanted elven bows in The Archer Paradox, in Bravil, named Dagircurch, Dagirog and Dagirgwann.
Each one has an own scripted enchant that triggers only on certain circumstances. Specifically, each bow is set
to release its enchant only on a specific kind of enemies. When the enchant is triggered, it will deal 25
additional non-elemental damage. Thus means that, even if on hit you'll see the magic fire hit effect,
protection (or sensibilities) against fire will not interfere with the dealed damage.

In detail :

- Dagircurch (Orc-Slayer from Sindarin Dag- "to kill" and Yrch "Orc")

The Dagircurch has the effect "Kinslayer". The enchantment will trigger on hit on Orc npcs (both named and
spawned like bandits), Goblins (all kind), Ogres, Trolls.

- Dagirgwann (Undead-Slayer from Sindarin Dag- "to kill" and Quenya Gwann "dead, departed")

The Dagirgwann has the effect "Holy Slayer". The enchantment will trigger on hit on Vampire npcs
(both named and spawned), and all undeads, like skeletons, ghosts, liches, wraiths et cetera.

- Dagirog (Daedra-Slayer from Sindarin Dag- "to kill" and raug/-rog "Demon")

The Dagirog has the effect "Daedra Slayer". The enchantment will trigger on hit on Dremora npcs,
and all daedric creatures, like scamps, clannfears, atronachs, daedroths et cetera.

When used against creatures that aren't targeted by the enchant, the bow will work as a common Elven Bow,
apart that these bows have better durability (almost x2) and always work like silver, so they always ignore
normal weapon resistance. They have a base cost of 3000 and 1000 enchant points. Each shot costs only 1 enchant
point, but bear in mind that the point will be deducted both when the bow releases its enchantment both when it
doesn't.
All the bows share (at least at the moment) the normal meshes/textures of the original elven bow.

Please refer to the readme to further details and installation
guidelines.