Oblivion

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skyliner390

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  1. skyliner390
    skyliner390
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    I haven't abandoned the mod. I have stopped playing Oblivion but my concern for the mod goes beyond my interest in the game. So far In its current state the mod works OK. Other than the known issues listed below there aren't any problems I'm aware of. Any issue you experience is most likely caused by an external conflict.

    The next update will not come anytime in the near future as I am unable to dedicate it the time it requires. Rest assured though, that it will come, and for a variety of reasons, it will be an OBSE plugin.

    I have a very good idea of the direction I want to take the mod: A combination of VTM Bloodlines with Soul Reaver, a merge of gameplay elements from both games with my own ideas. Keeping the core aspect of BIE in the way that feeding is an essential element of combat and an integral part of your vampire idiosyncrasy.

    Until I then, I can only recommend you to use OBMM for installation, which will ensure the safeguards I put on the installation script are used. If you have problems try the mod alone, by unchecking the .esp of (NOT uninstalling) all other gameplay mods. Textures and appearance mods will never conflict with BIE.
  2. skyliner390
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    [size=+1]These are all the known issues:[/size]

    * There might be a bug with blood potions resetting the feeding counter erroneously. This can be a problem if you are on the Manipulator path. Avoid using blood potions or even having them on your inventory if your blood waste is not decreasing as a Manipulator.
    * It is possible to feed on spectral beings in OOO as well as most of the fleshless creatures in MMM.
    * When using Mind control for the first time on loading a game the power will not run for the full duration.
    * The oblivion game engine has an infamous bug that may cause female players characters' face, to revert to the default face of a male character of the same race. This bug occurs seldom and randomly, and it only has a chance of triggering if you save your game while having the vampire face, and then proceed to load that save. To avoid this, if you play a female character, do NOT save your game when you have the vampire face.
    * Some OSR heap replacement modes were causing CTDs right after feeding for some users. This was most likely caused by incompatibilities between OSR heap changes and OBSE functions I use on the mod. I read OSR updated its heap settings, most likely fixing this issue for this and many other mods that rely on OBSE.
    If however, you still have CTDs after feeding and do not want to change the heap replace settings try removing OSR and install ENBoost for Oblivion.
  3. skyliner390
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    To see instructions on how to use BPN ( Basic Primary Needs ) and HUD Status Bars read below.

    The default key for feeding is V . It can be changed in the ini file. You need to hold the key. As long as you hold the key you will continue to drain your victim's blood until it breaks free or dies.

    If you use Deadly Reflex make sure to rebind the V, B and N keys either in DR or BIEs ini, since both mods use them. Failure to do so will result in glitches when feeding and other oddnesses.
    [size=+1]
    There's currently an incompatibility with Deadly Reflexes causing a severe glitch when failing to feed on someone in the first person mode. If you use DR, feed only in 3rd person to avoid it. I will address this problem in the next version of the mod.
    [/size]


    To transform into a BIE vampire you can do either of these:
    1- Contract Porphiric Hemophilia and sleep 72 hours.
    2- Ask Vincenti Valtieri to transform you.
    3- Type in the console " set vampire.isVampire to 1 "


    Using the Nexus Mod Manager to install the omod version of the mod will result in a NMM crash the omod script being ignored. Apparently the NMM doesn't like the " slightly more engaging " omod script. If you absolutely must use the NMM, download and decompress the file, then chose the .7z file when adding to the NMM. I strongly recommend that you use the omod version though (.omod), for which you will need OBMM

    [size=+1]The hooded armor in the pictures is from this mod: Dark0ne
    Official support thread: Support Thread
    [/size]


    [size=+1]If you are using the steam version of the game and OBMM:[/size]
    Make sure you copy obse_loader.exe from the OBSE install folder to the directory where the game's executable is at. This will ensure the mod's and any other OBMM installer will recognize OBSE as installed.

    [size=+1] If you want to use BIE's default HUD:[/size]
    Kyoma changed the name of menuQue's dll from OBSE_Kyoma_MenuQue.dll to MenuQue.dll, as a result BIE can't detect it.

    To address this open BIE.esp in the Construction Set and on the script editor open the script "vmpSetGameUp" and change line 50 from:
    if (GetPluginVersion "OBSE_Kyoma_MenuQue" >= 1)
    to: if (GetPluginVersion "MenuQue" >= 1)

    [size=+1]Basic Primary Needs[/size]
    If you'd like to use Basic Primary needs along with BIE, I recommend for a better experience overall to turn the "Become human" option On, in the BIE ini. That way you can get the best realism and immersion possible.
    the specific setting to integrate BIE with BPN are:


    set BPN.ini_modname to sv_Construct "BIE.esp"
    set BPN.ini_vampire_needcurrent to sv_Construct"vampire.blood"
    set BPN.ini_vampire_needmin to sv_Construct"vampire.maxBlood"
    set BPN.ini_vampire_needmax to sv_Construct"0"

    These should go into the "Basic Primary Needs for a vampire " ini file, that comes with BPN.
    also set these settings to 1 in the BPN ini:

    set BPN.ini_vampire_nothirst to 1
    set BPN.ini_vampire_nosleep to 1

    to disable the need to drink water and sleep for vampires.


    [size=+1]hud Status Bars[/size]
    If you'd like to use HUD Status Bars, these are the variables HSB needs from BIE:


    ; ===================BIE Status bar

    set tnoHSB.hud_color tosv_Construct"HUDcolorRed*(PCVampire > 0)"
    set tnoHSB.hud_val tosv_Construct"vampire.blood"
    set tnoHSB.hud_max tosv_Construct"vampire.maxBlood"
    set tnoHSB.hud_min to sv_Construct"0"
    .....
    .....
    .....
    ;----------------------
    This setting set tnoHSB.hud_color tosv_Construct determines the color of the HUD bar and can be set to any color or combination of colors. Read HSB readme for more details.

    Don't forget to deactivate BIE's blood HUD if you plan on using HSB's.
  4. Schiffy94
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    So I have a character that's been a BIE-vamp for like 20+ levels with a waste rate of 0.01 and somehow my maxBlood value got knocked down to like 4.5cL. I did overfeed while at 0.01 wasterate (tried to see if I could have a 200 max with a manipulator-level wasterate), so I feel the two paths might conflict with one another.

    When I tried to console it back to what it was (like 203cL), the resulting command actually LOWERED my maxBlood even more (to like 2.5cL). When I set it anywhere from 150 to 199 it changed the value properly.
    1. LordGrievous
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      Yeah, there's a huge bug for manipulators if they try to push their blood storage too high. It's this part of the script:
                  if (maxBlood >= 200)
                      set tempvar to (1 - wastedBlood) * 100
                      set maxBlood to maxBlood * wastedBlood
                      messageEX "My blood storage capacity has been reduced by %.0f%% " tempvar
                  endif
      So if your wastedBlood is your waste rate, I think. So if you have 200+ max blood as a manipulator, the next time the age update thing gets called, it's going to set your maximum blood pool to maxBlood*0.01. So like 2CL from 200*0.01 makes sense. The second line is probably supposed to multiple maxBlood * tempvar so it reduces your maximum blood gradually until its ~200.

      The 1.25 changelog was supposed to remove max blood restrictions for manipulators, so not sure why this is still here.
    2. Schiffy94
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      So even more years later I started testing again and looked at the script myself.
      Yes, wastedBlood is wasterate. So with a maxBlood of let's say exactly 200 and a wastedBlood of 0.01, tempvar here would be set to 100*(1-0.01) (i.e. 99). And maxBlood would be set to 200*0.01 (i.e. a whopping 2), as you had said.

      Here tempvar is only even used to display the message (which is accurate, there's a message saying your max has been reduced by 99%)

      With your theory about v1.25, it should be set maxBlood to maxBlood * (1- wastedBlood)
      This could render tempvar useless, but that's easily remediable by having the messageEX line be
      messageEX "My blood storage capacity has been reduced by %.0f%% " (100 - tempvar)or something. I might make and save local changes to see if that works.

      EDIT: Did that, seems to work perfectly. Using an altar (which doesn't get rid of vampirism), set my maxBlood from 202 to 199 in this instance.
      For some reason I had to actually make the change to the script in BIE.esp itself, so I made a backup to be safe. Things went really sideways when I tried to make a new .esp that depended on BIE (I can code, but Oblivion modding is not my forte).
  5. Bloodraven23
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    I've never posted before on a mod, but I was wondering, would it be possible to know whether you have any interest in updating this mod? (I am aware that you stated that it isn't abandoned, but that was in 2014, as it's now 2023 I was wondering if that was still true.) I am also wanting to say, so far I am very much enjoying the mod. I myself am eagerly awaiting VTM Bloodlines, so I am curious how you will implement VTM aspects. I was also wondering since MenuQue changed it's dll file, wouldn't it be easier, and make more sense for you to change the code/requirement in your own mod rather than everyone else who wishes to use the hud, edit it for their own game? (I apologize if it comes off rude, I'm just kind of confused why that wasn't done instead.)
    1. skyliner390
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      This mod will always have a special place in my heart. For reasons of it being my first foray into coding, a firsthand exposure to open source work, and being a first outlet where I could express my creative whims. If circumstances allowed it, I would very much like to revisit it, fix, improve and expand it, explore other interesting ideas. But sadly, at this point I think it's safe to say I will never update it. The posts are there as a headstone, a window into the past, a guide for others still enjoying the wondrous world of this dead game. They were written long after the last update, at a time were all I could do for the mod was write words, not code.
    2. RedKingXV
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      I have to ask, is there anything we can do to support you in updating this mod?
      I know you said you will not be updating but surely there's a reason behind that.
      What is the obstacle?
  6. PrismAlmidu
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    I don't know if there's any way to fix this, but I'm getting a bug where when I sleep, I'm forced into vampirism even though I don't have Porphyric Hemophilia. The only thing I can think of is that something is tracking whether I've ever had it, which is true, but I've cured it.
  7. Ensavil
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    Hi, does anyone know how to disable the visuals of the sun damage effect? I know there are plenty of mods that remove sun damage from vampires altogeter. I am also aware that Blood is Everything has a 'daywalker' ini setting that changes vampires back to mortals during the day. Yet none of these two solutions are what I'm looking for.

    You see, I very much enjoy Blood is Everything and consider its 'solar desanguination' mechanic a good design choice. It acts as a drawback to the benefits of vampirism and incentivizes the player to pay attention to daytime blood management. However, I find the associated visual effects (character skin turning red and emitting smoke) both ugly and annoying.

    In vanilla Oblivion, they would only be visible when the player's character is low on blood and suffering actual damage. With Blood is Everything installed though, the aforementioned effects manifest whenever my character stands in sunlight, putting all the hours I've spent in the character creation menu to waste. Hence, I would like to disable the visuals while preserving mechanic.

    Currently, my only idea of how to accomplish this is to edit Blood is Everything's VmpSunScript in TES4 Construction Set. The problem is, I have no idea how scripts work. Would erasing the line 'player.pms effectSunDamage' solve my issue without breaking the game? I would be thankful for advise on that matter from anyone more experienced in Oblivion scripting.
    1. nexusher666
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      Same problem, i use OCO and my vamp face looks like tomato on sun with this mod.
      Your metod its works, but i need smoke.
  8. nexusher666
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    Best vamp mod, but need replace this animation.
  9. Roosterani
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    How do I feed on sleeping NPCs without glitching them out or waking them up?
  10. DarkExiler
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    This mod is awesome. Makes vampirism so much more fun and sophisticated. I love it!
    Among other things it's great that we can force feed on any character, including awake ones and player companions.
    Collecting cattle companions is a fun idea. >: D

    An annoying issue though is that I always get a crash every time my victim interrupts a forced feeding. : (

    This feeding issue aside, my Oblivion is relatively stable.
    It only crashes after playing for a longer while.
    Resisted forced feeding however is a certain crash though.

    I am using OBSE 22.4.1,
    Oblivion Reloaded Lite 6.3 (supposedly it has it's own memory management system replacing OSR - I got that active)
    and ENB.

    I take it that using Custom Spell Icons along this mod is not a problem?
  11. withercaster
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    I have no idea where else to ask this but: I started playing Oblivion again a few weeks ago once and again now, but I noticed that the Feed ability isn't in my spell repertoire. I have loaded "new game" saves, jumped to testinghall, clicking on the "full vampirism" tombstone, giving my current character a cure disease potion to trigger the mod's reapplication of the vampirism overhaul, and even downloaded the mod again and replacing all its files, and I still don't see Feed anywhere. Can anyone help? Is this something that even happens to other users of the mod? Everything else seems to work, but it's going to be weird not being able to feed on my victims (unless they're sleeping) especially after or even during combat.
    1. withercaster
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      welp i just read that feeding is done with a keybind. D'oh! 
  12. 11tontsa11
    11tontsa11
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    Is there way to adjust how fast travel bloodloss works, in one night i can easily run from cheydinhall to imperial city, doesnt take more than max few ingame hours and i lose next to no blood.

    if i fast travel, leaving at the same time i arrive during the day, have no blood, get attacked by everyone

    oblivion was built around the expectation that people would be using fast travel, so running between cities gets real dry real fast
  13. Puddz333
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    this mods awesome! dont know if anyone wil read this but... as a vampire how do you fly?