Oblivion

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jbvw

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jbvw

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222 comments

  1. athrowawayaccount0000
    athrowawayaccount0000
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    If anyone is having issues with this mod, use TES4Edit to fix conflicts with other mods.
  2. raunchyforbes
    raunchyforbes
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    This mod removes the ability of human blood potions to satiate vampirism.
  3. princexJoey
    princexJoey
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    wish this worked with weightless potion mods. otherwise one of my favorite mods!
    1. aragonit
      aragonit
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      why wouldn't it work? Wrye Bash can set all potions to weightless
  4. TooManyMoths
    TooManyMoths
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    A work of art, really. I am using the awesome potions mod for skyrim, and just realized the meshes come from here. Thank you!
    1. aragonit
      aragonit
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      I thought so. XXX Awesome Potions XXX is just too awesome to be new :) :)
  5. n1nj4m4573r
    n1nj4m4573r
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    I have found something interesting out about modded mesh changed potions, if you are using the unofficial oblivion patch, place modded potions before instead of after to get the icons to work
    1. mahengrui1
      mahengrui1
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      I don't have this trouble, anyway
  6. SilentPrayerCG
    SilentPrayerCG
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    Why sometimes inventory icons of custom made (by alchemy) potions became old vanilla icons? At least part of them, like only poisons. Or all of them.
    Or all of them is old. It different each time i restart the game.
    Models ok, and icons for premade potions too.
    1. Striker879
      Striker879
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      I believe the root of the problem is sometimes they don't get read from the BSA for some reason. With a past character I extracted the files from the BSA and put them in the correct folder structure in the game's Data folder and that solved the problem. My current character uses a different set of assets for the player created potions (i.e. not from this mod).

      Can't remember for certain if it was here or in a Nexus Forums posting, but I think I outlined exactly which files I extracted from the BSA in a reply to a post.
    2. SilentPrayerCG
      SilentPrayerCG
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      Well thx. I just extract bsa then)
      Which tool best to do this?
      I didn't extracted those things for ages.
    3. SilentPrayerCG
      SilentPrayerCG
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      I extracted icons by some random bsa extraction tool from nexus, and now it seems to work properly. TY!
    4. mahengrui1
      mahengrui1
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      If you drop them out they are fine. Only icons keep old.
  7. zachsaballer
    zachsaballer
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    Phenomenal mod, I love the designs of everything. I'm so glad I downloaded this, THANK YOU!!!!
  8. deleted78850628
    deleted78850628
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    Always on my mod list.
  9. Hyukki
    Hyukki
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    I ran into one little issue. I noticed with my fatigue potions. The vanilla icon shows up, if I drop it from my inventory, the new version is working, but only when it's in my inventory does it show up as vanilla.
  10. Hyukki
    Hyukki
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    Hello! I recently downloaded your mod and installed it using wrye bash. I ran into two issues. One, there are no icons for the potions in the inventory. Two, There's a missing mesh where you kill your first goblin, where you pick up your mortar and pestle. If anyone has any insight on how to fix this, I'd greatly appreciate it. Thank you!

    -Edit-

    Turns out i just needed to check the .esp file in the launcher. I thought that wasn't needed as I already had it merged with wrye bash.
    1. rafaelalcid
      rafaelalcid
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      MAN, thank you very much! Dedeba is very happy!