Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Introduction; -------------- Hello viewers! This is my first attempt at making a full blown dungeon, albeit short and simple. However, instead of just one dungeon, I made two; a large lava filled world and a small, fun storage room.
The Dungeon; ------------- Just east of Cheydinhal, near Hero Hill, there is a new, completely inconspicuous cave. This cave leads to an Oblivion Plane. Once inside, you're treated to a simple Colosseum balcony, adorned with a few Daedric plants. To your left, there's plenty of Spiddal Stick, Blood Grass, and Harrada Root. To the right, you have a simple, non-respawning container and a bed. This place can be used for storage if you feel like it, but that's not the main point of this dungeon.
Jump over the ledge and take note of a dagger holding a note to the rock before you. There are three boss-like monsters (not hard, just strong), each respawning. There is also a hidden door to another boss room. The boss in that room carries a sword that is guaranteed to sift through the trash you may come across, but be warned; the boss has an insane health pool. That boss also overlooks a fun new summon spell!
There is a sword, named Tyrfing (based on Norse myth) that can help you deal with the zombies. It is located near the boss door, stabbing a pillar.
The Player Storage; --------------- I added a map marker next to the Arcane University. It is a simple glowing rune pedestal, and leads to a simple bridge with a simple bed and a pair of simple, non-respawning containers. There is a friendly zombie ghost, who you can use to vent your anger on if you feel like it. Nothing fancy, just a place to put your stuff, rest, and head out.
I have put several items into the left container; -Bound Mythic Dawn Helm -Bound Mythic Dawn Armor -Campaigner's Signet Ring (100% Chameleon, name was on a whim) -Mysterious Signet Ring (Vampirism without the ugly face and 100% vampirism's stats and abilities, removes the effects when ring is removed) -Daedric Helmet (Male model for either gender) -Daedric Helmet (Female model for either gender) There are also two summon tomes here; -Floating scroll that teaches how to summon Arcturus the bear -A tome under the bed on the left that teaches how to summon your own (albeit much weaker) Zombie Ghost.
Current known bugs/issues; ---------------- None known as of current version
Closing Notes; -------------- If you would like to help fix any bugs, either by offering helpful hints or by doing it yourself, please don't hesitate to do so. I spent a while trying to get everything right, and I just can't finish some parts.