Oblivion

About this mod

Adash, city of magic, is a place beyond the boundaries of Cyrodiil and Tamriel at far west end of the sea. A Place with his own history, his own culture and his own conflicts. For several months the fragile peace between the Five Circles threatens to find an end and in these days the Oracle of Mandakar speaks about the arrival of a stranger...

Requirements
Permissions and credits
Thank you goes to WALKERINSHADOWS for the translation!

WEBPAGE: www.adash-web.de

Please download the german version first (about 752 MB), some mirrors:
- Mirror @ WorldOfElderScrolls.de
- Mirror @ Scharesoft.de

To install: Extract the archive (of the german version) into the Data subfolder of Oblivion. Then replace the "LordKain_Adash_World.esp" of the german version with the "LordKain_Adash_World.esp" of the english version!

IMPORTANT: Make sure that you have "Shivering Isles" and the current patch v1.2.0416 already installed on your system before installing this mod.

You will have german voice acting (with english subtitles), but everything else will be translated into english!

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Adash, city of magic, is a place beyond the boundaries of Cyrodiil and Tamriel far west end of the sea. A place with A Place with his own history, his own culture and his own conflicts. For several months the fragile peace between the Five Circles threatens to find an end and in these days the Oracle of Mandakar speaks about the arrival of a stranger from the east...
But who is this stranger, who has to oppose the still banished enemies from a world beyond imagination?


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Adash is a full quest mod that finds this third chapter with its continuation:

- an epic main quest and over 20 quests with multiple hours of gameplay
- the beginning of four new guild with 24 quests
- moreover, 17 other side quests
- six free walk-in extensive areas of the city of Adash
- the opportunity to visit the area around the city, including the village of Vara Crucos
- more than 130 full and individual characters voiced by a total of 75 speakers (only german)
- with more than 4,500 lines of voiced dialogue, one of the largest German dialogue projects
- over 50 minutes of newly composed music pieces are recorded location-dependent
- several short cutscenes carry the story forward gradually
- a revised NPC-to-NPC conversation system for more realistic discussions
- quest system linked to each other - decisions of the player's quest to change trains

And so the crucial question: Where is the beginning of this adventure?
Keep your eyes open for an exotic visitor in the Mages Guild in Chorrol...

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Although Adash is mainly a project from my hands, my thanks must not remained denied to all the helping hands in recent months and years. A very big thank you to the team of THE ORDER. Furthermore, my thanks go to the following modders who have made some of their projects and modder's resources available for Adash:

ANDRAGORN, AORAWN, AXEFACE, BALAGHAN, CYRONAUT, GIZMODIAN, GRIMDEATH, GROWLF, HALDOR, HIDE, KERLYNAI, KOLDORN, LORD SHEOGORATH, MR_SIIKA, NAJAKNEVREC, PAINKILLER_RAIDER, PETROVICH, PHITT, RANDOM, REN, RENZEEKIN, ROGUE SUN, SAHARDOOM, SEN-CHAN, SINBLOOD, SLOF, THROTTLEKITTY and XMARKTHESPOT. Many thanks to you all!

Another big thanks goes to ALEX COTTRELL, who composed most of the music for Adash. Another part of the music in Adash was written by ADAM FRECHETTE.

Even my beta testers, I would like to thank at this point:
EISSCEDA, MALEOT, MUECKE49, OOFISHOO, STOFF, TAMIRA, TREBRON, and XARTAS. Thank again to you all here!

A big thank you goes of course to the numerous speakers of the various characters of Adash. Particularly noteworthy are MINDCRUSHER STUDIOS, which did a considerable part of the recordings in the third chapter. My thanks also go to ODA PLEIN of the MCS, who has helped me a lot in the search and allocation of some roles.

And last but not least a very big thank you goes to WALKERINSHADOWS, who translated the biggest part of Adash into English!

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The rights for the game are owned by Bethesda. Textures and models, sound effects, are subject to no known copyright of an unnamed party. Music was created. Story and characters are fictitious.

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(C) 2007 - 2010 Daniel 'LordKain' Seidl.
All rights reserved.