Knock enemies unconscious by getting their health below 15. They recover when it gets above 15. This mod is not picky, use whatever means you have.
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UPDATE: I've changed and uploaded the esp, now instead of using a solid 15 health for all npcs, it's a 3.75%.
This mod is relatively simple. When you get any npc under 15 health, they fall to the ground until their health recovers to above 15. This does not apply to the player, only npcs.
This is useful for a variety of reasons. A big one is that you don't have to kill someone to get them out of your way, or cast some special spell, or equip some special weapon. Just hurt them in any way you can.
I'm sure you'll find that raiding bandit camps and coming out of it with a few unconscious people to exploit in whatever way is very fulfilling. Using Deadly Reflex, it's pretty cool to stand over the wounded and "unconscious" npc, and execute them.
As far as I know, this has no compatibility issues. It's not going to crash your game if it doesn't work, and the scenarios where this won't work are all pretty far out there that they aren't worth mentioning. The only issue this mod has is that enemies that are injured and unconscious still detect you. As far as I know, this is a limitation, and I can't get around it without causing more problems than I'd be solving. In most situations, it doesn't matter, as the npc can't actually do anything even if they do detect you.
Use this mod however you wish, in your own mods, on other sites, etc. Modify, redistribute, whatever you like. You don't have to mention me, or give me credit - That's not what modding is about. Use this however you see fit. You download it - It's yours. I don't have anything included in this mod that marks it as my own in any way.