Oblivion

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Xtudo

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Xtudo

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172 comments

  1. deleted92375158
    deleted92375158
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    this is a good concept but I sometimes load up my game and an stuck in 1st person.
  2. olivier75
    olivier75
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    Hello,
    Thank you for this MOD.
    Could you please publish a Full 1.5 version in a single file ?
    With just some explanations in the readme file that explain the role of each .esp because i can't find the No Seductible Idles and No Wave Greeting mods on nexus, and don't know what they do.
    Thank you.
  3. Tohan55
    Tohan55
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    Been awhile since anyone has posted anything here, but here goes. Does anyone know which idle that plays where the NPC is writing on a book and their eyebrows twitch like crazy? I'm trying to see if I can just disable that one idle because it completely distorts facial animations, mainly for Vilja.
    1. Tohan55
      Tohan55
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      Nevermind, wrong mod.
  4. HendrixRocker64
    HendrixRocker64
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    • 10 kudos
    I love this mod, but Varnado at The Best Defence has a cringy pose that doesn't match with him at all. It's a man who sells heavy armor, but has an idle of a female! Can the idle be removed from him specifically using TES4Edit, or does the mod still work well without that specific idle at all?
    1. Striker879
      Striker879
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      It was a very long time ago so I don't recall all of the details, but I customised the ESP in the Construction Set, removing some things and adding some others, so yes it is possible (keep a backup).
  5. Zemoco10
    Zemoco10
    • supporter
    • 1 kudos
    Would this conflict with Kazit's new animation for players mod?
    1. RavenMind
      RavenMind
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      • 44 kudos
      I'd like to know this too. If anyone knows, please post. I've downloaded both & will test as I have time.
    2. Darklocq
      Darklocq
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      What were the results?
    3. Vrugdush
      Vrugdush
      • supporter
      • 30 kudos
      I've used both mods together for a little while, and haven't noticed any problems. Please be aware though, that Kaizit's idles are higher in the Idle Manager tree, meaning they get a chance to play first. Luckily many of them have random chance conditions, so this mod's idles will still get plenty of opportunities to play. Load order between the two mods doesn't matter, and doesn't affect which mod's idles get a chance to play first.

      I have mostly looked for the Talk with Your Hands part of this mod, though. Someone else will have to weigh in on the Personality Idles part, but as I said, I haven't noticed anything strange.

      I find that in conversations, these mods complement each other nicely. Most of the time, Kaizit's idles, with the NPCs holding objects, will play, but when they don't, this mod's hand moving animations will play instead. Works well. Both also work well with Dialogue Idles, but then that mod will provide the hand moving animations.

      Please be aware though, that there's a potential problem with Kaizit's preventing NPCs from activating objects, such as opening doors and chests, when they're told to during quests. More details, and a few solutions, can be found in and around this post on Kaizit's comments thread.
  6. nerophiz
    nerophiz
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    • 3 kudos
    what is the mod with the mage gear :o
    1. nikikicat99
      nikikicat99
      • supporter
      • 0 kudos
      the first mages guild picture (the human guy) looks like the trueayleidarmor -- the other one i'm not sure about...

      here: http://oblivion.nexusmods.com/mods/19220//?
    2. RavenMind
      RavenMind
      • supporter
      • 44 kudos
      If still interested, the second one looks like the recolored Fighters Guild armor originally in Jannix Quinn's Fighters Guild United (not available here). Then it was redone in Banes Guilds United - Updated, redone again by ElderScrollsFan001 in ImpeREAL Empire Unique Cities - Sutch Fighters Guild, (DC) Sutch Reborn-Fighter's Guild, & Kvatch Fighters Guild. Redone again in Fighters Guild Armor. Then possibly the version you're seeing is the Protective Female Armor-Banes Guilds United version. *Whew!*

      No idea about the Mystic Elf in the G-String. Nothing says "Stab me here." like a little triangular piece of cloth as "armor". lol
  7. ntblood
    ntblood
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    • 40 kudos
    Can this be run with the original mod, Personality Idles4 by dereko, so I can keep it's Player triggered animations and have the distribution of idles to NPCs that this modified version adds? It seems to work as long as I have the original mod's ESP below this modified one in the load order. But I'm not sure if that is disabling this mod from distributing the animations among NPCs. I think it's still working (?). Can someone explain the compatibility between this modified Personality Idles mod and the original mod please?

    Thanks
  8. osterhaeschen
    osterhaeschen
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    • 29 kudos
    The NPC-animations get stuck after using the persuasion mini-game
  9. bevilex
    bevilex
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    • 297 kudos
    So with this mod I don't need the mod "talk with your hands" ?
    1. CarlosS4444
      CarlosS4444
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      • 126 kudos
      No, this mod here adds personality idles to NPCs and companions ONLY.
  10. Executor64
    Executor64
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    • 1 kudos
    great change to original mod,
    but i dont get why you removed the 3rd person animations that arent triggered in the inventory.
    Like being cold or injured... you dont see it if you are 1st person, and it doesnt take up space in inventory