Oblivion
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dung beetle

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dung_beetle

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12 comments

  1. veryslyfox
    veryslyfox
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    • 1 kudos
    Does this mod conflict with other mods that change exterior cells, ex: Better Cities, border less Cyrodill, etc.?
    Because It doesn't seem to work for me, I tried both files and the mod doesn't appear in game. I think its a great idea for a mod, but it isn't working for me...
    does anybody know what could be wrong? thanks.
  2. DeathPiggy
    DeathPiggy
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    • 1 kudos
    I would use this mod (I LOVE morrowind) but i simply don't have the scedule in my day to use this, i need to use the fast travel to save time so i can actually PLAY for a little bit. Seems like an awesome mod, and if i had the time i would get it. Good job anyway
  3. hora123
    hora123
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    • 0 kudos
    are you supposed to see when you ride them or is it just like fast traveling cuz for me it's like fast traveling.
  4. billyro
    billyro
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    • 2,828 kudos
    I like this mod, but it seems to cause NPCs and creatures to stay in one place while in combat around the silt striders.
  5. nahovian
    nahovian
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    • 7 kudos
    cool but since you can't fast travel anymore could you allow them all of them to go to every city and to keep it realistic you could make it cost more to go to the farther away cities(example:from anvil it costs ... (I write ... because i don't know the price)and it costs 1000 more to go to bravil
  6. przemekG
    przemekG
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    • 0 kudos
    Will download and try it.
    I never understood why Bethesda didnt use a fast travel system similiar to Morrowind one, more immersive. Fast travel in Oblivion distracts from role playing - just click and thats it - make you realise youre playing just a computer game.
  7. konstant necromant
    konstant necromant
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    • 10 kudos
    I have given this file my endorsement.

    Awesome work!
  8. dung_beetle
    dung_beetle
    • supporter
    • 20 kudos
    I have no idea why it would affect the console ring. There's nothing in my mod besides a small quest for dialog and some terrain changes. The striders are about average, 3k polies at most and 1024 textures, about the same as Bethesda's. The only thing I can see that may be the trouble is the script I use to lock the strider in place. I'll have to look into it.
  9. David Brasher
    David Brasher
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    • 540 kudos
    I love the idea for this mod and it looked great when I was playing it, but it has some really serious software conflicts.

    This mod conflicts with Windows Vista. Windows Vista users have to use Ring of Console to use console commands. Oblivion is so buggy that people just have to use console commands. Honest players and play-testers use them. Console commands are not just for cheaters. Because this mod makes Ring of Console inoperative, I had to disable it.

    Somehow this mod is conflicting with this script:

    scn skycaptainsConsoleRingScript


    begin onequip


    tapkey 41

    end


    EDIT: Ring of Console is not inoperative, it is just really really slow and erratic. Upon activation, the console will open between 0 and 67 seconds later. It may be a function of lag. My computer is average. I was at Bruma and in a snowstorm, which causes lag. I was wondering if the landstrider had a really high poly count, but being several cells away from it didn't seem to make a difference. I wondered if the problem was with all the many scripts that have lines of code such as:

    set fQuestDelayTime to 0.01 or
    set fQuestDelayTime to 0.001.

    I just know that if I disable the mod, the console can open immediately even if it is snowing.
  10. Wiruman
    Wiruman
    • member
    • 21 kudos
    That's just plain epic! <img class=">