I was looking for them to be grimy... That was it though. Looking unclean and dirty from living out in the wilderness i still want them to be somewhat strong though i guess this just isn't for me sorry though heard this was good =)
I must say that your works are among my most favourite.
I've been using some of your mods without ever knowing it (but always wondering "Who did that?!") with Better Cities. You really have a penchant for realistic decor.
I'm downloading the mod now (on dialup) so after it finishes I will rate.
I doubt they'll be compatible, as there's nothing to distinguish them from other miscellaneous items. Honestly, you won't encounter them very often - they're random spawns in boss chests only. I'm rubbish at patches (and too lazy anyway), but as with all my mods, anyone who feels inclined has full permission.
@ zedas
Yeah, hmm. I'll put a slightly more detailed description of what I've altered, in the details section, so people can make more educated guesses about compatibility. Thanks.
I'm going to give this a look since I like Nernie's mods.
Just for info purposes, from reading the description I can think of a few possible conflicts.
Bandit Portion: This is likely to conflict with Francesco's Leveled Creatures & Items Mod and by extension FCOM. Francescos mod includes a bandits portion that does a lot of the same things.
Chest Portion: Depending on how the changes to the chests are done it may conflict with Harvest Containers, Cats & Rats and Mimics! (which all conflict with each other O.o ). Harvest containers adds scripts to chests to animate them, Cats & Rats uses chests as spawn points and Mimics turns some chests into horrible monsters.
I think with proper load order and Wrye Bash, all this stuff might work together. None of this should dissuade anyone from trying the mod out though because Nernie does very good work.
I'm a total dunce when it comes to this stuff, but my guess is that if my other mods are compatible with OOO and the rest of your current setup, there's no reason that this one has any less chance of being the same. The changes it makes to the bandits and camps are entirely cosmetic. I guess all I can say is the usual, make a clean save and give it a go, and hopefully all is well! Good luck ">
9 comments
argh, someone make it compatible! Someone make it compatible! Okay, obviously not Nernie, David!!
I've been using some of your mods without ever knowing it (but always wondering "Who did that?!") with Better Cities. You really have a penchant for realistic decor.
I'm downloading the mod now (on dialup) so after it finishes I will rate.
I doubt they'll be compatible, as there's nothing to distinguish them from other miscellaneous items. Honestly, you won't encounter them very often - they're random spawns in boss chests only. I'm rubbish at patches (and too lazy anyway), but as with all my mods, anyone who feels inclined has full permission.
@ zedas
Yeah, hmm. I'll put a slightly more detailed description of what I've altered, in the details section, so people can make more educated guesses about compatibility. Thanks.
geomancy is the ability to grid gems with a mortar and pestle and use them in potions.
You could make an alternative esp. if the new gems aren't compatible with OOO
Just for info purposes, from reading the description I can think of a few possible conflicts.
Bandit Portion:
This is likely to conflict with Francesco's Leveled Creatures & Items Mod and by extension FCOM. Francescos mod includes a bandits portion that does a lot of the same things.
Chest Portion:
Depending on how the changes to the chests are done it may conflict with Harvest Containers, Cats & Rats and Mimics! (which all conflict with each other O.o ). Harvest containers adds scripts to chests to animate them, Cats & Rats uses chests as spawn points and Mimics turns some chests into horrible monsters.
I think with proper load order and Wrye Bash, all this stuff might work together. None of this should dissuade anyone from trying the mod out though because Nernie does very good work.
I'm a total dunce when it comes to this stuff, but my guess is that if my other mods are compatible with OOO and the rest of your current setup, there's no reason that this one has any less chance of being the same. The changes it makes to the bandits and camps are entirely cosmetic. I guess all I can say is the usual, make a clean save and give it a go, and hopefully all is well! Good luck ">
I have most of your mods installed and would like to add this one too ">