This page was last updated on 24 June 2011, 5:06AM
Changelogs
Version 3.0
Overhauled the mechanics. There are no longer looped sound files. Instead, a scripted invisible activator moves around the player in a dungeon and plays a random dungeon sound effect from a library of 60+ sounds with a random delay between each.
Version 1.2
Translated the French sound files to English for compatibility.
Recompressed the sound files to drop down the filesize.
Version 1.1
Dropped down the background noise
Modified the volume and pan of each sound effect in the sound ambiances. The results are directional sounds for a more natural and realistic ambiance.