AlienSlof is a "she," and her work can be found here: http://www.slofslair.co.uk Warning: As stated on the first page of Slof's Lair, this site is NOT recommended for work or younger audiences.
EDIT Slof's Snow Leopard race can found here: http://www.slofslair.co.uk/mods/97
Grey196: It looks like it's "Kikai and Slof's male clothing", which can be found on slof's site, here: http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5pii93lyvls
I would definitely recommend her mods if you're looking for sexy clothing for the men
Hello, is ist normal that Fuzzball is black ? the tail and the face is ok, but the body is black and ich don´t now why. I have installed the textures and meshed but they don´t appear.
Issue comes when the creator builds off of one of the original CM Partners, none of which use the skeletonbeast.nif file. Since the race has a tail but the partner lacks the nessecary skeleton node for it, it simply flies off into space.
Thus either fix it by esmifying the race plugin and loading up the partner mod with it, manually changing the skeleton file, resaving blah blah...
Or install the previously linked file, which will have the tail nodes already built in.
Part of the problem is that Bethesda packs EVERYTHING into the BSA Files. I think that OBMM has a BSA Unpacker utility if you can't find it in the current set of Data Files. Specifically, it should be in the folder meshes/characters/_male It's a little odd to navigate, but hopefully this helps.
How do I change the skeleton? Do I have to select the .NIF file? Because I can't find a skeletonbeast file anywhere, nor the _male/skeleton .nif it is supposedly set to.
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Warning: As stated on the first page of Slof's Lair, this site is NOT recommended for work or younger audiences.
EDIT
Slof's Snow Leopard race can found here:
http://www.slofslair.co.uk/mods/97
I would definitely recommend her mods if you're looking for sexy clothing for the men
Issue comes when the creator builds off of one of the original CM Partners, none of which use the skeletonbeast.nif file. Since the race has a tail but the partner lacks the nessecary skeleton node for it, it simply flies off into space.
Thus either fix it by esmifying the race plugin and loading up the partner mod with it, manually changing the skeleton file, resaving blah blah...
Or install the previously linked file, which will have the tail nodes already built in.
Have fun.
Part of the problem is that Bethesda packs EVERYTHING into the BSA Files. I think that OBMM has a BSA Unpacker utility if you can't find it in the current set of Data Files. Specifically, it should be in the folder meshes/characters/_male It's a little odd to navigate, but hopefully this helps.
How do I change the skeleton? Do I have to select the .NIF file? Because I can't find a skeletonbeast file anywhere, nor the _male/skeleton .nif it is supposedly set to.