Thank you for this mod! One of my favorites. If anyone happens to check this thread again: I can't get this mod to merge or bash with tesedit or wrye bash. Every other mod I have merges or bashes just fine. Unless I put the vanilla and SI esp's at the end of my load order I get no extra wisps. Ideas?
I love this mod. The wilderness looked so empty, and caves were full of nothing but bandits, goblins, etc. This makes these interesting. Plus, they're lovely.
These new ephemeral creatures look awesome (especially that Twinkle screenshot is so beautiful)!
Very nice work, Vacuity! There are hardly any mods that focus on the spirit/ephemeral creatures, and you've added more than 2200 new ones! Wow!
I would request you to enhance the mod description. It looks too verbose (for lack of a better term), and can deter newbies from trying it out. Perhaps you can add some pics or graphical text to describe each type of new creature. Considering the amount of effort you put into making the mod, you need to make the mod description exciting and interesting!
All the best, and thanks for these wonderful new creatures!
i'm loathe to complain about anything in this mod, but recently after about 60 hours of playing on a new character my game started crashing when i tried to exit to the wilderness(the northeastern section of the world map mostly, between frostcrag and cheydinal)
i ran the tests by disabling every mod in my list and loading them one by one, starting the game each time and exiting out of cheydinal and frostcrag(testing with different saves) until i started crashing again, i eventually narrowed the crashes to VASE core.esm, the game would only crash with that running and ran perfectly without it
this event didn't happen initially which is what stumps me, it only kicked in past the 60 hour mark(i tried resetting Abomb to be sure, didn't work)
i figured i should report this even though it seems it's just my game being buggy, if you want my load order i can post that too(it happened with all other mods disabled though)
Edit: clean-saving and reloading the mod fixed the problem, still, i'd like to know what caused the issue to begin with ><
Thanks for the comments, people. "> One note is that I don't really play the game much, I mostly just mod it: I've spent more time in TES4Edit and the CS than I've ever spent in game, I think. If you add in NifSkope and Gimp then playing-time is a small minority.
Lyss: No, no accident at all! I hope you enjoy the content!
There will be an update at some stage: there's an animation error with the higgs and I have a couple of minor graphical fixes as well. On the other hand the fixes are really subtle and I'm not sure anyone (other than me) will actually notice the difference, so I'm not rushing it.
The Higgs? There's no way the name is an accident, especially with the description you added. I just had to comment on that when I read it. I'm planning to try this, though I don't know when I'll actually have to play in the next month...
17 comments
If anyone happens to check this thread again: I can't get this mod to merge or bash with tesedit or wrye bash. Every other mod I have merges or bashes just fine. Unless I put the vanilla and SI esp's at the end of my load order I get no extra wisps. Ideas?
Very nice work, Vacuity! There are hardly any mods that focus on the spirit/ephemeral creatures, and you've added more than 2200 new ones! Wow!
I would request you to enhance the mod description. It looks too verbose (for lack of a better term), and can deter newbies from trying it out. Perhaps you can add some pics or graphical text to describe each type of new creature. Considering the amount of effort you put into making the mod, you need to make the mod description exciting and interesting!
All the best, and thanks for these wonderful new creatures!
i ran the tests by disabling every mod in my list and loading them one by one, starting the game each time and exiting out of cheydinal and frostcrag(testing with different saves) until i started crashing again, i eventually narrowed the crashes to VASE core.esm, the game would only crash with that running and ran perfectly without it
this event didn't happen initially which is what stumps me, it only kicked in past the 60 hour mark(i tried resetting Abomb to be sure, didn't work)
i figured i should report this even though it seems it's just my game being buggy, if you want my load order i can post that too(it happened with all other mods disabled though)
Edit: clean-saving and reloading the mod fixed the problem, still, i'd like to know what caused the issue to begin with ><
One note is that I don't really play the game much, I mostly just mod it: I've spent more time in TES4Edit and the CS than I've ever spent in game, I think. If you add in NifSkope and Gimp then playing-time is a small minority.
Lyss: No, no accident at all! I hope you enjoy the content!
There will be an update at some stage: there's an animation error with the higgs and I have a couple of minor graphical fixes as well. On the other hand the fixes are really subtle and I'm not sure anyone (other than me) will actually notice the difference, so I'm not rushing it.
Vac