Oblivion

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Adds almost 2,200 new creatures to the game, all based on particle systems. They\'re not just wisps anymore!

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Below lie descriptions of the new creatures to be found in the game. I've only finished writing a couple of them out in full. I would recommend looking at the Bethesda boards where you can get support and see the illustrated versions of these descriptions.

The vatte-lys.

This creature is thought to be related to the well known will o'the wisp common across Tamriel, but there are several stories about how these creatures come into existence. Some people believe they are formed from swamp gas coalescing around gem dust, some people say that they are formed from the souls of murdered children. Whatever and however they come into existence, these vatte-lys are dangerous, and should be avoided by all but the most foolhardy of adventurers.
The vatte-lys comes in a relatively limited number of forms, only around two dozen forms are known, making it far less variable than many other of the creatures we will look at in later shows. Here we have some pictures of a blue form, a green form, and a yellow and orange form in an ayleid ruin. Although the vatte-lys appears huge in size, do not be fooled, when seen in motion, the vatte-lys' true size is revealed. It turns out that the core of the vatte-lys is in fact scarcely larger than a tall nord.
Anyone using magic or projectiles to defend themselves would do well to remember this fact: the layers of gas surrounding the vatte-lys are nothing but extraneous gas, to fight the vatte-lys you must aim at it's core. This centre is often easy to see as it has the highest density of gas and is typically the brightest part of the wisp. Nevertheless, this adds a degree of difficulty in targeting this creature. Persons reliant on melee combat to defend themselves will find that in order to engage the vatte-lys they must enter completely within the clouds of gas to reach the creature's core, a most unnerving prospect!

Should you be unfortunate enough to be spotted by a vatte-lys before you see it, you will have little warning. When hunting, the vatte-lys betrays little visible sign, cautious adventurers may observe faint specks of light approaching them, but in general the vatte-lys is near invisible while approaching it's prey.

Upon reaching it's prey, the vatte-lys boils into a great cloud of blackness, blotting out much of the victim's light and begins the highly unpleasant feeding process. As previously warned, despite the vatte-lys' apparent large size, it is perfectly capable of chasing it's prey down small corridors and tight places. It is also quite powerful enough to fight groups of unwary travellers and devour them all. Only access to magic or items capable of damaging spirits offer any realistic option of defence.

Those fortunate enough to have survived attacks by vatte-lys have reported the creature mystically absorbs their magicka and life energy, literally sucking it from their struggling bodies. In order to hasten their prey's demise the vatte-lys is also thought to be able to damage the victim's endurance and mystical luck. If the wisp finds it's foe too dangerous it can also resort to inflicting elemental damage upon it's target, which also tends to damage the weapons of those fending the creature.

Those looking for weaknesses to exploit will be dissapointed to know that it has no known specific weaknesses, but happy to know it also has few specific strengths, aside from sharing the immunity to poisons and non-mystical weapons common to many of these gaseous creatures. Some people have reported that it is quite easy to sneak past these creatures, however we might assume that anyone who has tried and failed to do so hasn't survived long enough to report their failure, so these reports should be treated with caution. Fighting the vatte-lys is extremely hazardous and while alchemists will pay handsomely for the void dust that can be collected from their crystalline remains, we cannot recommend anyone be foolhardy enough to actively seek combat with creatures as dangerous as these. Stay on the roads!


The vafurlogi.

Widely regarded as one of the more intriguing of Cyrodiil's inhabitants, little is known of this elusive creature. We suspect that this is mainly because of the sheer hazard of approaching it. Even groups of hardened adventurers can be slain by a single instance of the creature.

This creature is believed to be found in numerous colour forms, estimates by experts at the Arcane University place the number of varieties at around eight-score, but verification of this figure remains exceedingly challenging due to the exceedingly hostile nature and raw power of the creature. It is found most commonly in marshy areas such as Blackwood, though can also be found in caves and other sheltered environments.

When resting, the vafurlogi resembles a slightly crystalline inner-cloud surrounded by three concentric orbiting layers of extraneous material. The crystalline cloud tends to coalesce on death to form the exceedingly valuable vafurlogi essence. This material sells for a high price at alchemy shops due to it's rarity and the great challenge of obtaining samples. At death the vafurlogi emits a small cloud of lights, the function of which remains unknown at this time, but may serve either to warn or even attract other vafurlogi in the area.

When moving the vafurlogi's orbits tend to lose a degree of cohesion and spread out in a broader and more chaotic radius around the creature. When hunting the crystalline cloud becomes diffuse to the point of invisibility, but the outer orbits are still clearly visible. If you see anything like this approaching you in the wilds of Blackwood we can offer you no better advice than to run as fast as you can. Armour is of little use against this creature, and as it is quite as fleet as most humanoids you may find the burden of heavy armour will get you killed. The creature is not particularly large and is often found in heavily overgrown areas, making it particularly important that you pay attention to your surroundings.

In combat, the vafurlogi presents a challenge to even the most powerful adventurers. Like most creatures of this kind, it is gifted with powers that absorb its victims' health and magicka. The vafurlogi has a couple of additional stings in its arsenal, with some of its attacks weakening its victims resistance to magic, thus exacerbating the vafurlogi's attacks still further, and also absorbing its foes' fatigue. By absorbing enough fatigue the vafurlogi can cause its victim to collapse from exhaustion, allowing the creature to either deal with other threats or devour the incapacitated victim's life energy at leisure. These creatures are merciless and without apparent emotion: any creature, man or mer that cannot defend itself sufficiently simply will not survive an encounter with a creature this voracious and powerful.

The few survivors of attacks by vafurlogi have claimed the creature appears least resistant to attacks using fire, but is by no means weak to the element. Like so many of the gaseous creatures, it appears to be completely immune to poisons, paralysis and most unenchanted weapons. There is no truly safe way to engage a creature of this power. That's not to say the vafurlogi is unmatched in power, and while it's clearly fearless (we suspect simply incapable of fear), it can be dealt with by sufficiently powerful foes.


The virvatuli - not yet written, sorry.


The blood cloud - not yet written, sorry.


The corrupted will o'the wisp - not yet written, sorry.


The eidolon - not yet written, sorry.


The small god - not yet written, sorry.


The higgs.

The Higgs is an unusual creature of unusual beauty and grace. It has numerous characteristics that are of great interest to scholars. Found in the vibrant lands of Mania, the Higgs is naturally attracted to water and can often be found on the shoreline of the Emean and Enjaen Seas. It can also be found occasionally in caves and ruins populated by other creatures, though fights appear quite common, and scholars suspect that higgs venture into these places to feed upon the occupants, rather than to co-inhabit with them.

The Higgs has many diverse colour forms, numbering some hundreds. Such variety puts it roughly on par with creatures such as the will o'the wisp we are all familiar with in Cyrodiil. The higgs is scarcely larger than a will o'the wisp, but easily outstrips the will o'the wisp in terms of power and should not be underestimated. The higgs is also quite diverse in form when it is doing different things. At rest the higgs appears as a central wavering core encased in a continually falling and renewing shell of lights. This central core is of the greatest interest to scholars as it appears to be exceedingly dense, and the creature itself is thought to be exceedingly heavy, weighing at least as much as a grown minotaur, despite its smaller size and diffuse appearance. We were informed of this as there was research performed on them some time ago by a (now vanished) scholar that involved colliding various creatures at high speed with the higgs and observing the effects. While the effects on the creatures involved generally involved death, there was some interesting information gained. The researcher, Petra, discovered that the higgs' core appears to give the entire creature a great deal of weight. Petra hypothesised that this weight was enough to bend the space around the core of the creature in some way, resulting in the curious distortion effect visible in the core. Unfortunately Petra dissapeared from her labolatory one day and was never seen again. Indeed, the entire village where she lived appeared to be wiped out overnight, and while no-one knows exactly what happened, it might safely be guessed that one of her "particle colliding" experiments failed disastrously.

When moving the higgs retains it's wavering core, but the shell dissipates. Instead the creature extends threads of lights forward in front of it as it moves. When hunting the creature can be seen only as a faint pulsing flash.

When attempting to subdue prey the higgs displays another and thoroughly frightening side of itself. All of its colourful beauty vanishes and the centre of the higgs bristles with pulses and flashes of deadly light. This light appears to be the means by which the creature assails its opponents, absorbing their life, magicka and fatigue. The higgs also causes elemental damage, both frost and shock, though not fire. The higgs is also known to damage its foes intelligence and speed, making it particularly hazardous to mages and those who would rely on keeping a distance from it. It has a particularly dangerous habit of temporarily absorbing its targets speed, making it nigh-impossible to flee from at times.
The higgs is best fought with a good resistance to magic and either enchanted weaponry or close-range spells. It's no mean task, however, and truly the best advice would be to run away before the higgs prevents you from doing so. Leaving it too late is likely to result in death rather than escape.

Despite all this, some foolish adventurers choose to hunt higgs for profit, as the dense cloud appears to coalesce on death, and careful examination of this material can often allow the victor to recover a curious substance generally named charged matter. This is unusually heavy for its size, but is not unduly burdening in the quantities alchemists purchase.

For those hoping to learn of the higgs' weaknesses, we have to tell you that this beautiful creature is very resistant to most forms of magic, but appears least resistant to shock. It is completely resistant to mundane weapons, but is relatively easy to damage with weapons made of silver. Damage, but not kill: the higgs is possibly the most powerful creature present in Mania and poses a grave threat to the inhabitants. Fortunately the higgs appears to have little or no intelligence of its own, primarily driven by a desire to feed rather than from ill intent.


The baleful spirit.

In the lands of Dementia there is rumour of a creature so evil and vile that it has never been named, with residents mostly refusing to talk of it occasionally referring to the baleful spirit.

This creature was generally thought to be a story or legend only, but we managed to gather some slight evidence of this horrific creature's existence. Thanks to careful use of invisibility, we were able to obtain some amazing and shocking pictures of a hideous black spirit. Unfortunately, the invisibility spell did not appear to be sufficient for our researcher and the last image we recieved was a most terrifying image. We can only advise adventurers in these lands to be exceedingly careful indeed!