Oblivion
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Dominick Cryomonde

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Wiruman

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11 comments

  1. Metalfirst
    Metalfirst
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    Non capisco perchè i riconoscimenti sono così bassi.Personalmente ritengo questo Mod veramente fantastico specialmente modificando sheletonlegs.nif in scheleton.nif.Peccato per il sangue che a rigor di logica dovrebbe essere sostituito da polvere.Complimenti per l'ottimo lavoro svolto e se ti è possibile , valuta il suggerimento da me proposto, ciao.
  2. ebilkid
    ebilkid
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    there's a mod whick makes the jaw come off somewhere on this site, just search for skeletons with loose jaws, but one problem, if you just hit a skeleton onto the floor without killing it, its jaw still comes off, then when itt gets up, the jaw flys around with the skeleton
  3. Sanctuary2
    Sanctuary2
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    Does it work with FCOM and all those type of mods? I'm going to download anyway and see what happens.
  4. Wiruman
    Wiruman
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    Oh, that would be a very nice gesture. Thank you <img class=">
  5. weijiesen
    weijiesen
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    @ Wiruman

    No problem my friend. I'd be happy to do it. I need the jaw to come off in my OWN skeleton for my Fallout mod, so I'll gladly send you my .nif when finished ^^
  6. Wiruman
    Wiruman
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    The jaw...I can honestly say I tried. I think it's possible but it's just too complicated for me to handle right now.
  7. Pushkatu
    Pushkatu
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    Thanks, this should be fun! Can't wait <img class=">
  8. weijiesen
    weijiesen
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    Just one suggestion. . . .
    DO THE JAW

    Doesn't really make sense that a jaw stays attached to a skeleton. Especially one that's been disturbed. I mean if the skeleton was "un touched", perhaps i could forgive there being a jaw still linked to teh skull. But if you could seperate the jaw, and add a cylinder collision mesh around it, and link it to the appropriate NiNode with Dismember instance, then its possible... right??
  9. DarkFlame7
    DarkFlame7
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    Nice idea, can you make one that does it for Storm Atronauchs too?
  10. Wiruman
    Wiruman
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    Ha I knew this would come up <img class="> I'm currently trying to customize a script so that when you activate the skeleton it gives you a choice - Browse inventory or collect bones. Right now it adds the bones in your inventory because if you disable the dead skelly and replace them with a loose selection of bones, they just go flying everywhere. <img class=">