Mod still works great after all this time, along with the console commands to configure it as you want (tested). If using other mods that increase the darkness level in your game, the effect will be much bigger and the mod a lot more useful. Vanilla dungeons/ruins are not that dark. One funny thing I discovered while testing it, is that these arrows will burn even underwater. Also, the arrow only start burning after they have stopped moving. For example, if you aim at a stone wall, the arrow will bounce back and only ignite when it falls to the ground. Anyway, overall this is a great mod and adds some nice game play options for archers out there.
Just what I needed! Drop Lit Torches" is a great and useful mod, but doesn't help much with ranged combat in dark caves. This mod lets you light up distant areas giving the archers/mages an easier time hitting targets from afar. Thank you!
Don't forget to try out "Thieves Arsenal" by scruggs: http://www.nexusmods.com/oblivion/mods/9655/?
Look first of all if you cant find a weapon you downloaded in any weapon mod, just go into the elder scrolls construction set, then find the weapon in the workshop, and if you hold your mouse over it or click it you will see the item code. Then you just go into the game and pull up the console and enter "player.additem (item code) (amount) and there you go that means you can skip trying to find it like if you dont play in months or you start a new character and you dont know where you found those items in the first place, so this method saves gold, time, and effort.
Hmmm . . . too bad - that would make it the ultimate UBER Arrow of vampire hunting doom!
Imagine: flaming arrow knocked in your bowstring to light your way through the foul undead beasts' lair as you deal fiery death to their unholy corpses!
Sun arrows would be too powerful against vamps . . .
They do not deal fire damage, and making them do so is actually more of a problem than it might first seem.
The game engine eats any enchanted ammo after it is fired, so that it can only be used for one shot. You cannot recover enchanted ammo from enemies and it disappears very quickly after hitting anything. So, if a fire damage enchantment was added to the arrows, the game engine would eat them before they could turn into light sources. There's also not really any way tell what the arrow has hit, so adding fire damage through a script is troublesome as well.
A fire damage enchantment on your bow will work, though, I guess.
This mod is COOL. Now we only need the arrows to set stuff on fire. Just kidding, I don't even know if that's possible without modifying all of the wooden objects in the game. I hope they deal fire damage, but I guess that if they don't at least it wouldn't take much to do this myself. Great mod!
34 comments
http://www.nexusmods.com/oblivion/mods/25699/?
Don't forget to try out "Thieves Arsenal" by scruggs: http://www.nexusmods.com/oblivion/mods/9655/?
Imagine: flaming arrow knocked in your bowstring to light your way through the foul undead beasts' lair as you deal fiery death to their unholy corpses!
Sun arrows would be too powerful against vamps . . .
The game engine eats any enchanted ammo after it is fired, so that it can only be used for one shot. You cannot recover enchanted ammo from enemies and it disappears very quickly after hitting anything.
So, if a fire damage enchantment was added to the arrows, the game engine would eat them before they could turn into light sources.
There's also not really any way tell what the arrow has hit, so adding fire damage through a script is troublesome as well.
A fire damage enchantment on your bow will work, though, I guess.