Oblivion

File information

Last updated

Original upload

Created by

showler

Uploaded by

showler

Virus scan

Safe to use

Documentation

Readme

View as plain text

Name: Universal Armor Stands
Version: 1.1
Date: 10/15/2009
Category: Items, Objects and Clothes
Requirements: Oblivion Patch 1.2.0.214, Oblivion Script Extender (OBSE) v18b4 or later
Author(s): Showler
Source: http://www.tesnexus.com/downloads/file.php?id=27683
Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=1048062


Description
===========
Inspired by the Crusader Relics stand in Bethesda's Knights of the Nine expansion pack, Universal Armor Stands allows the player to display any armor from any source (mod or original) on a simple display stand.


Location
========
There are sixty-one stands available for purchase from any Armor Smith in the game. Armor Smith in this case is defined as any NPC who sells armor, misc items and offers repair services.


Details
=======
Inspired by the Crusader Relics stand in Bethesda's Knights of the Nine add-on for Oblivion, and made viable by OBSE's ability to swap model paths dynamically, this mod is intended to give an alternative to players who want to display the armor they've fought so hard to gain, but who do not want to use an NPC mannequin mod.

The mod provides a new container, in the form of a body armor display stand, and scripting so that the stand will display any body armor placed within the container. The model path of the armor in the stand is read dynamically by OBSE so that it will work with any body armor from any mod, and automatically take into account any model or texture replacers that are installed. The armor will display exactly as it would if you were wearing it.

The limitations of the stand are these: The stand works only with body armor. It will not display weapons, shields, quivers, rings or amulets at this time. The stand displays the armor as worn in the game...unfortunately, this includes displaying the portions of skin that are built into many armors. I have hopes that a future version may remove these limitations.

Features of the Universal Armor Stand:

The armor stand has a new original model and is not dependent on Knights of the Nine (no resources are used).

The armor stand can be placed into the player's inventory for transport by entering sneak mode and activating while empty. When dropped, it will automatically orient itself in front of and facing the player.

The armor stand is fully havoked, and can be moved with the grab key when empty in order to ensure optimal placement.

The armor stand will display the armor in the same gender form as the player by default, but comes with an option to reverse the gender form displayed at the player's request. Enter sneak mode and activate the stand while some armor is displayed in order to access the menu.

The armor stand has two positions available for display of the helmet to compensate for differing helmet models. Enter sneak mode and activate while the helmet is displayed in order to access the menu.

The armor stand will only allow one of each type of armor to be placed in the container at a time. In order to place a new item, remove the existing item first.


Install
=======
1. Copy files to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the Universal_Armor_Stands.esp file.


Uninstall
=========
1. Enter the game and remove any items from the armor stands, then save your game.
2. Start Oblivion Launcher, click Data Files, uncheck the Universal_Armor_Stands.esp file.
3. Delete the files/folders associated with the mod.

Oblivion\Data\Universal_Armor_Stands.esp
Oblivion\Data\Meshes\UniversalArmorStand\
Oblivion\Data\Textures\Menus\Icons\UniversalArmorStand\


Upgrade
=======
No special instructions. Only scripts were updated.

If any problems with the stands after upgrading, empty them and add them to your inventory and then drop them again.


Incompatibility
===============
No known incompatibilities at this time.


Known Issues or Bugs
====================
The script that provides the stands to the Armor Smith's to sell can be a bit touchy sometimes. If a merchant does not have any stands to sell, and you believe they should (you have purchased less than sixty-one stands, the merchant sells armor, misc items and offers repair services) try waiting longer in the dialogue menu before pressing the barter button.


History
=======
1.1, 2009/10/16 - Fixed a programming error that made the stands unusable if moved from their initial placement cell.
1.0, 2009/10/15 - Initial release.


Contact
=======
You can find me on the official Elder Scrolls forums as 'showler'


Credits
=======
Thanks to everyone on the official forums for providing much needed advice and assistance.
Thanks to scruggsywuggsytheferret, behippo and all the OBSE team for a fantastic resource.
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks also to PlanetElderScrolls.com for providing download space.
and
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
BSA Commander - http://www.tesnexus.com/downloads/file.php?id=3311
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


Licensing/Legal
===============
The contents of this mod are free for use in other mods, however there is a modder's resource version available that may be better suited for this purpose.

You are free to create new models or textures to replace the ones I used. This is not only permitted, it would be appreciated (Upper Class Armor Stand, perhaps?). If you create a new model, try to maintain the same proportions I have used in order to keep compatibility.

Please do not upload this file to any other locations without asking me first. This only applies to the original mod...any mods created with this one are under the control of their creator.