One of my girls is playing this mod and has just experienced the same issue that jklinger was having over a decade ago, and there never appears to have been a resolution: am I perhaps years too late to inquire for a solution?
I can't find the second clue either. The player.moveto command returns an error if I substitute true load order number, esp order number, active item load order number, or active esp number for the xx. Suggestions?
if you are ever having trouble with finding a clue, type the following console command.
player.moveto xx003FBC
where xx is the mod's postion in your load order, look it up in OBMM or something. This command should move you straight to the clue, please tell me if it moves you to a different dungeon to what you were sent too.
I didn't have a problem finding the clue in Savadar Leed; but after that, things seem to fizzle out. I have started this quest twice, and in both cases the second dungeon I was sent to (Elenglynn and Beldaburo) didn't seem to contain a clue. Any ideas on what the problem might be? I think it's a great idea for a mod, but it doesn't seem to be working as intended, at least not for me. If I can get it straightened out, I'll be happy to endorse this one...
Its at the very bottom of the ruin...its a bit hard to find and is hidden away in a corner....just head down to the lowest part and look around in the dark corners for a beam of light with a paper inside.
7 comments
player.moveto xx003FBC
where xx is the mod's postion in your load order, look it up in OBMM or something. This command should move you straight to the clue, please tell me if it moves you to a different dungeon to what you were sent too.
Its at the very bottom of the ruin...its a bit hard to find and is hidden away in a corner....just head down to the lowest part and look around in the dark corners for a beam of light with a paper inside.
Cheers,
Pushkatu!
da mage please help