Oblivion
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WRFan

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WRFan

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This is an extended version of Improved Hotkeys: Bugfixes+Rename spells

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Update:

- Beware that original spells created by Bethesda cannot be renamed properly, if you restart the game the name will revert to the original. It is recommended to change the names of the spells created by Bethesda through the TES and then save the changes as a plugin and load it through the Oblivion Mod Manager.

-An additional note on saving the setup of the equipped rings: The game differentiates between Item 6 (first ring equipped, which is set as Left Hand Ring) and Item 7 (second ring equipped, which is set as Right Hand Ring). For the game, these are two completely different slots, even if it doesn't matter to the human eye! So if you setup several gear sets which use the same ring, be sure to set it into the proper slot, otherwise the game will get confused and will not equip the proper rings when you change the gear set. Example:

Gear 1: Ring of Transmutation, Custom enchanted Ring of Fortify Magicka
Gear 2: Ring of Transmutation, Ring of the Iron Fist

Since in both cases the Ring of Transmutation is supposed to be equipped, it has to go into the same slot. So you need to equip it FIRST before saving the gear setup. So equip Ring of Transmutation first, AFTERWARDS equip your custom ring of Fortify Magicka, save the first gear setup. Now unequip both rings, equip Ring of Transmutation, AFTERWARDS equip the Ring of the Iron Fist, save the second setup.

There seems to be an additional bug related directly to the specific Ring of the Iron Fist, the game still gets confused when changing the gear setup even if everything was setup properly. Added some script code to fix this, now the game will always try to unequip this ring first, whether it's equipped or not, just to avoid the problem.

- I now also added script code to display the name of the spell in the input box. This way you don't have to re-write the entire name in you case you just made a minor spelling mistake and want to correct it.

- If you change your gear using a hotkey or if you select the same gear that you are currently wearing, your entire gear will be re-equipped, even if all (or some) of the items are the same. This is useful for mages who are wearing "Fortify Magicka" items. When you re-equip such an item, your magicka is basically restored by the amount provided by the item. So if your magicka is low, re-equip your gear to restore some spell points. The original mod would only change items that differed from the previous set.


This is an extended version of Improved Hotkeys. It does everything the original does plus:

- You can rename spells now. Select a spell in the spell list and then hit the key F12 on the keyboard. A new window will appear, enter the new name, hit "Rename" or "Cancel".

- You can create new spells with the same names as deleted spells. The problem is that even if you delete a spell from the list, it's still stuck somewhere in memory and in the savegame if you save the game to harddisk, so Oblivion won't allow you to create a new spell if you already had a spell with this name in the spell list. Now, before a spell is deleted, its name is deleted as well, so there will be no conflict. You can test it like this: Create a spell with the name "test", delete it create a new one and try to name it "test" as well. Won't work with the original version of Improved Hotkeys, but now it should be possible.

- Scrolls and Powers should not be deletable any more (only real spells)

- When you delete or rename a spell, the menu will automatically close afterwards to update the list. Simply re-open it if you need to rename / delete further spells

Big Thanx to the creators of Improved Hotkeys and Kyoma's Spell Renamer (provides the script code for creating an input box for entering the new spell name. You rock, pal!)