Oblivion

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Demon_Fire_9842

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About this mod

This mod adds a simple script effect spell that is run once every second, and heals the player by a set percent of their max health. The spell is added by the messagebox of the tutorial quest that tells the player how to move and look around. ------------CHANGELOG------------ **v1.1**-The .esp\'s now only contain their required scrip

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This mod adds a simple script effect spell that is run once every second, and heals the
player by a set percent of their max health. The spell is added by the messagebox of the
tutorial quest that tells the player how to move and look around.


------------CHANGELOG------------

**v1.1**-The .esp's now only contain their required scripts (The scripts that they actually use) to unclutter it a bit.

-Added the AllRegen .esp's, which makes the regen spell a start ability for all races (Including Dremora) except the VampireRace, I'm not sure what that's for. This means that all NPC's will now regen their health as well.

-Changed the WeaponRegen Script so that if you are in walking state (auto run is off and the run key is not held) you will regen your health twice as fast. It doesn't matter if you are moving or not.


**v1.2**-Fixed the capital E in the spell's name in the Weapon .esp

-Added an Amulet to the Jewelry store in the Imperial City Market District, so you no longer need to make a new game to get the spell.

-The spell is now added by the Tutorial message that tells you to go to Weynon Priory, so it should now be compatible with all quickstart mods. However, if you are using any of the original 8 races (redguard, nord, imperial, etc.) you MUST look at the race menu at least once, or you will never get the spell (the amulet won't work, either.)

More detail in the readme.