Oblivion

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Encapturer

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encapturer

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12 comments

  1. Camkitty
    Camkitty
    • member
    • 24 kudos
    thank you for this mod!
    works well for tail accessories and to get followers to actually wear two rings at once
  2. rasungod
    rasungod
    • member
    • 1 kudos
    any chance of a Skyrim version of this mod soon? Bethesda never fixed this issue.
  3. Somnazul
    Somnazul
    • member
    • 0 kudos
    I downloaded the 2.0 Beta version, and it worked fine the first time using it on a character, but the second time I cast the spell on the same character it does not open the container window it just crashes the game. Suddenly I might add, since it does not even give the usual "program is not responding" message. It just closes.

    I moved it down on the load order to see if that was the only issue, but it always did the same thing. I am casting the spell on a custom race companion, slof's snow leopard. Do you think that might have something to do with it?
  4. Rizaun
    Rizaun
    • member
    • 4 kudos
    Thanks so much for this, you saved me hours of editing <img class=">
  5. encapturer
    encapturer
    • supporter
    • 1 kudos
    If you don't mind going into a menu and removing unwanted equipment, and you are also not using any tail slot accessories, then this mod is not for you, unfortunately. The three goals of this mod were to force companions to use certain equipment (even unusual items), to keep those equipment on even after potentially better equipment is in their inventory (by autolooting, the player, durability, etc.), and to keep it as generic as possible (minimal inventory mangling).
    I would love to add the option of multiple outfits (or even adding things to the companion's menu), but this will have to wait until a way to move select pieces of equipment between inventories is possible without data loss...
  6. lonewolf_kai
    lonewolf_kai
    • supporter
    • 67 kudos
    I was hoping this mod would allow me to set a casual wear and a combat wear but this wasn't it. There are some companion's where they have that option, such as Viconia or Rhianna, but it's under the companion's menu. It would be great if this worked similarly.

    As it stands now, I fail to see how this is helpful since you can access their items and just force their equipment that way. And when you turn off the force equip spell, you still have to access their items and retrieve them so that you can set them up again for later.
  7. encapturer
    encapturer
    • supporter
    • 1 kudos
    olafreinhardweyer:

    If I understand this correctly: you want to take clothes from NPCs? If you use Companion Share and Recruit, you can take stuff from people who like you, even if you don't plan on making anyone your companion using the mod.

    In any case, I have thought about making a mod that allows the player to barter with any NPC in the game, though I haven't really started with that, though.


    GBSRS:

    Yes, you can. That was one of the purposes of making the mod, in fact.
  8. GBSRS
    GBSRS
    • supporter
    • 0 kudos
    Hmm...wit this, can I force my companion to equip something on the tail slot?
  9. olafreinhardweyer
    olafreinhardweyer
    • member
    • 90 kudos
    How about force unequip or better for duplicate? NPC New Clothes comes with a LOT of great outfits you can not buy, if you not also install each and every esp of the mods it has otherwise integrated. Only chance getting this cloth otherwise is beeing lucky finding someone dead - and i don't want to feel lucky about this (nor console them to death and reanimate them). Make it work only cloth and this would be hardly a cheat. Make it chance based, if you like. Unique Landscapes is already cluttering up peoples Loadorders and your script seems to be a way arround this with NPC New clothes, if even only by accident.
    Will you do it?

    About your mod. Yeah, very great idea. I will download, rate and if it works it will become a must have in my loadorder :-)
  10. encapturer
    encapturer
    • supporter
    • 1 kudos
    pcrodis:

    Oops, wonder how I let that slip by.

    A little change in the script and everything is working as it should. Thank you for catching that.

    New version is up, so download that, and you should be fine. You'll probably have to cast the power again, as equip behavior is decided when the power is cast.