Oblivion

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Povuholo and Malchik

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Povuholo

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  1. Povuholo
    Povuholo
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    Kragenir's Death Quest: A retrospective.

    Long time no see guys. I wanted to talk about how this crazy project of mine came to be.

    I believe that I started working on this project in 2007, when I was 16 years old (I'm 25 now! ). It started out as a quest mod with just a main quest, featuring many fairy tale references and lots of sillyness. All the modding was done by me, and most of the quests/dialogue/books were done by a writer friend of mine from the UK. As I started this project I had a bit of experience with modding, but not a lot. I learned a lot as the mod progressed, and I had to partially redo the early sections of the main quest because of mistakes I made. I think this serves as a good warning to beginning modders: Don't start your first project with something huge, because you will make mistakes. And fixing those afterwards can be a pain in the ass.

    Still, things worked out. But the project got bigger. My friend started writing side quests for every single city and village in the game, and a whole bunch of extra 'Less Generic NPCs' style dialogue that we released as an add-on. Oblivion has a lot of dungeons and NPCs that aren't used for anything special, so we wanted to address that. He also wrote a bunch of books, and we added unique items to various vanilla dungeons. Mind you, all of this was done before the mod had its initial release. Looking back it is pretty insane how big the project became, and I'm surprised I managed to finish it at all without cutting any corners. I guess that's the advantage of not working with a team, and the fact that we relied for the most part on vanilla assets and locations. This screenshot from the walkthrough guide shows the full list of side quests. In 2009, somehow, we finally managed to release the mod.

    My writer friend helped me to bugtest the mod, but as the writer he didn't have a completely neutral perspective either. When we released it to the public it turned out that people found some quests really unclear and there were a bunch of bugs. Not a disaster, but it had to be adressed. After several small patches I worked on a big 2.0 update with improved quest directions and many bugfixes. We also wrote a walkthrough for the majority of quests. Somehow my friend convinced me to add even more quests he wrote for this update.

    This is the biggest project of any kind I've ever done in my life and while it has its flaws I am really proud of it. Special thanks also go to WalkerInShadows for releasing several updates to the mod (especially for optimizing my awful scripting) and helping people with their questions after I retired from Oblivion modding in 2011. I've done some small projects for other games since but not anything like this. I don't know if I will ever do something like this again. But I don't regret it one bit.

    Thanks for reading! I love the Bethesda modding communities and I'm glad I was able to give something substantial back to it.
  2. HelenBaq
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    I am not getting the second note from Doc. I've gotten all the ingredients and everything is in my inventory, but when I talk to Sleepy nothing happens. I am a vampire and I'm using "Simple Vampirism Expanded", so I'm not sure if that's interfering, but I got the first note just fine. Is there anything I can do to advance the quest?

    Edit: Figured it out. in case anyone else has the same problem, just open the console and type "setstage povssquestdwarven 82" without the quotes. A message will pop up saying you have the mortar and pestle (if you don't already have it, you need it, but I got no messages for the items I picked up for the quest including the mortar and pestle). Go into your inventory and click on the mortar and pestle and everything should move forward from there, assuming you have all the ingredients in your inventory. 
  3. Gusx1
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    In deaths quest, going north east from Tiber septims wayshrine to find a camp, I believe I found the camp but there's nothing on or near the Barrell.. is there a way to trigger the quest to move forward without it?
    1. WalkerInShadows
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      Use tcl. It might have fallen inside the barrel.
  4. DebDemurest
    DebDemurest
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    ai voiced version perhaps? :( 
    1. EthienVonStahl
      EthienVonStahl
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      +1
    2. Bronnchitis
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      There are voices available here. Not as high quality as other recent AI voices you may find, but decent enough nonetheless. Always better than mute lines in my opinion.
  5. olif81
    olif81
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    *possible spoiler

    I am playing this mod and I love it, but I'm stuck
    I am not sure that someone will reply but I don't know what to do. I am doing 'Taking Care of the Knights' quest and have to escort Mona. On the walkthrough, it says that I should bring him to the cellar in the Mine, but I can't find the correct spot in the entire house. Any help?? 
  6. Dennai
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    How do exactly the main quest starts? Do you get a message when you wake up or something similar? I asking because I just slept on a bed (Tiber Septim Hotel) and I see no change.
       Is it needed for the main quest to start that Ulriel has been already killed? I'm using an alternative start mod (https://www.nexusmods.com/oblivion/mods/45890) that puts you in the game before the events from the vanilla tutorial. I wonder if that is messing with th script that starts this mod main quest.

    Edit: Disregard the comment. The readme specifies that you have to be level 3 as minimum before sleeping on a bed fires up the quest.
  7. Primaris82
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    anyone know if this works with oblivion uncut?
    1. Freyr95
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      Wondering the same thing since both add a quest involving Dro'Shanji
  8. jatkinson85
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    A heads up for people using Snus Dungeons, one of the Serpent Project Pages is in Haynote Cave Winding Sump, it's extremely difficult to find because the place is flooded by Snus Dungeons, you will find it bobbing on the ceiling in one of the corridors in that area near to where the Aylied Ruins is.
    1. anithinks
      anithinks
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      I actually found the Haynote cavern note right where it is supposed to be - detailed description in the spoiler file. 
    2. jatkinson85
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      Was the cave flooded for you when using Snu's Dungeons, it was for me...
  9. EthienVonStahl
    EthienVonStahl
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    Better Dungeons changes the layout of Mingo Cave, you can't find the treasure chest as a result

    Edit: nvm, I found it, however I can't find the hidden money in the Bruiant house, I've looked everywhere, I checked every container in the house and basement

    2nd edit: Found the money behind the portrait
  10. dodo007777
    dodo007777
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     Hello.


    Can anyone advise mewhere I can find Vincent Gallien and Alessia Ottus?


    Alessia Ottus showson the map that she is on the road betweenFort Virtue, Ayleid Well and Dibella Shrine, but when I get there I
    don't see her anywher.
    The console commanddidn't help either:
    prid
    Moveto player
    Enable
  11. Lunafeir
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    This is one of the greatest mods I have ever played and I am thankful for the experience. Oblivion holds a special place in my heart but I've always had a sorrowful feeling knowing I had done everything that could be done within. These past few years have expanded on that with the various quest mods on the nexus, and your mod was a quick favorite. I was hesitant to start it at first, but the comedy I initially thought would deter me quickly gripped me. This is clearly a labor of love for you and I was glad to have played it. I believe I might be at the end of my Oblivion days, but I'm glad to have been able to be a part of this community, even so many years after its release.