Exactly! All these mods don't have it, and it's like the coolest spell in the whole franchise. However, I found a way to create it myself. Simply create a spell that drains health about 40 points each second for 20 seconds. And if that's too powerful, do drain health 30 for 10 seconds.
Great mod, but it sucks I can't use 'em. I'm not a full out mage, mostly marksman, so I dont have the requirements for ANY of them. So ya, try to lower down the requirments or something. But otherwise, good job!
By the way, Caprinus mentioned using the visuals of illusion magic to make Avada kedavra green but you can also make that happen when using a paralyze effect first. What I did until I discovered this mod was a series of effects in this order: Paralyze, frost damage, fire damage and shock damage. All these effects at their maximum except the area effect which remained at 0. You can be pretty sure to get a LOT of instant kills with that and the spell is coloured green as well. Nice, huh? ;p
Hmm, I tried that script but all it did was make the target grunt once. Edit - after looking at the script in the construction set, I don't think it's a good fit at all. It seems to be designed for use specifically on a particular NPC. I'd recommend writing a new script for this purpose instead.
By the way, if you want Avada Kedavra to be green like it should, here's how: Replace the Damage Health effect with a script effect. In the "Visual Effect" dropdown, choose an illusion-type effect like Light; those are always green. Note that Visual Effect is independent of the School selection; Avada Kedavra should of course be Destruction. Remember to check "Effect is Hostile".
Here's a simple "kill" script. Choose "Magic Effect" from the Script Type dropdown.
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By the way, Caprinus mentioned using the visuals of illusion magic to make Avada kedavra green but you can also make that happen when using a paralyze effect first. What I did until I discovered this mod was a series of effects in this order: Paralyze, frost damage, fire damage and shock damage. All these effects at their maximum except the area effect which remained at 0. You can be pretty sure to get a LOT of instant kills with that and the spell is coloured green as well. Nice, huh? ;p
scriptname hpCrucioScript
ref self
float cryDelay
begin ScriptEffectStart
set self to GetSelf
set cryDelay to ( self.say hit )
end
begin ScriptEffectUpdate
set cryDelay to cryDelay - GetSecondsPassed
if ( cryDelay < 0 )
set cryDelay to ( self.say hit )
endif
end
Hmm, I tried that script but all it did was make the target grunt once.
Edit - after looking at the script in the construction set, I don't think it's a good fit at all. It seems to be designed for use specifically on a particular NPC. I'd recommend writing a new script for this purpose instead.
Replace the Damage Health effect with a script effect.
In the "Visual Effect" dropdown, choose an illusion-type effect like Light; those are always green.
Note that Visual Effect is independent of the School selection; Avada Kedavra should of course be Destruction. Remember to check "Effect is Hostile".
Here's a simple "kill" script. Choose "Magic Effect" from the Script Type dropdown.
scriptname hpKillingCurse
ref self
begin ScriptEffectStart
set self to GetSelf
self.kill
end