MMM37BSA links broken and can be found nowhere over the internet, was the author that %$#@%^ to upload it somewhere in the void of the internet space instead of uploading it here at nexusmods where links stay for years???
Well that was a confusing ride to figure out this installation out lol, I feel your pain... This should do the trick though, credit to UWShocks mainly, I found his comment below just before I gave up. Here's his revised post which I've now revised with working links lol.
1. Go here and download MMM38.rar and MMM38BSA.7z. (you'll have to make an account on tesalliance.org). 2. Extract Marts Monster Mod.bsa from the MMM38BSA.7z file and rename it to MMM.bsa. 3. Next, download the MMM omod Installer. 4. If you haven't already, download and install OBSE. 5. If you haven't already, download and install OBMM. 6. Start OBMM, and click Create at the bottom. 7. In the omod creator window that pops up, click Add archive and select MMM38.rar. 8. On the bottom of the creation window, select Data Files, then select Add Files. Locate and add MMM.bsa. 9. Click Add Archive and select MMM_OMOD_Installer 1_6_1.rar file. 10. Click Yes when asked to import omod conversion data. 11. Click Create omod and let OBMM take its time compressing the OMOD. 12. Install the MMM OMOD by double-clicking it in OBMM. 13. Follow the instructions on screen to complete installation. 14. Reset ArchiveInvalidation and launch the game through OBSE.
Kudos goes to UWShocks really if this works for you ^^ I just managed to find the elusive 3.8 file and revised the above steps a little, without his comment I'd have just decided to not bother lol.
The TES Alliance website no longer works, it keeps saying that something is wrong. I cannot find a link to the BSA file anywhere. Without it, I installed the full version only to get partial to invisible creatures.
This is really sick. Who shall understand that ? I get nothing to run, either files are missing or its just to complicated. Why mounting with 7z files a drive ? I cant get out of there anything. Why not simply a file to put into oblivion directory ? Why do you hate normal ppl so much, ppl taht did not study IT ?
To anyone confused on where to find MMM38BSA.7z, well it's exactly the same thing as 3.8, which we have an version of here: https://www.nexusmods.com/oblivion/mods/17784?tab=files
For anyone confused, the two other archives you need for this mod are here: tesalliance.org/forums/index.php?/files/file/1965-martigens-monster-mod-38/ (you will have to register with them to be able to download it, but it's free)
Please note you will have to open the MMM38BSA.7z archive and rename the .bsa file to 'MMM.bsa' before adding it to OBMM. Hope this helps.
I get this message when I run Tes4Edit ''Background Loader: Fatal: <Exception: C:\Games\Oblivion\steamapps\common\Oblivion\data\Mart's Monster Mod for OOO.bsa is not a valid BSA file>''
Just wanted to confirm the installation instructions for using this OMOD script with MMM 3.8 Two main MMM 3.8 files: MMM38.rar and MMM38BSA.7z [see post below mine for info on where to download] To prepare for the installation, you will have to open up the above file "MMM38BSA.7z" and extract the bsa file to your computer [ex: desktop]. Then rename that bsa file to "MMM.bsa". Then to follow "theNiceOne's" instructions, with my own revisions: 1. Obtain MMM38.rar 2. Obtain MMM.bsa 3. Obtain MMM_OMOD_Installer 1_6_1 4. Start OBMM, and click "Create" 5. In the "omod creator" window, click "Add archive" and select "MMM38.rar" 6a. On the bottom of the creation window, select the "Data Files" button. Then select "Add Files". Locate and add MMM.bsa 6b. Click "Add Archive" and select "MMM_OMOD_Installer 1_6_1" file 7. Click "Create omod" and let OBMM take its time compressing the OMOD. 8. Install the MMM OMOD by double-clicking it. 9. Answer the pop-ups. 10. Installation is complete! Took me a while to figure out, so I thought I would pass on the knowledge so others wouldn't have to go through the same trial and error process You are 100% without a doubt hands down my favorite person in the world. thank you so much. I've spent a week of my life trying to get MMM working. You explained it perfectly and provided a place to get mmm38.rar. I could only find 37.3 or something till now. Also, explaining that i had to press Add Files was HUGE. Thank you so much. I don't know who you are but i think we're gonna be long time friends
I fail to understand why people go through such lengths to create a massive mod like this... and then make others jump through hoops trying to download and install it when just a little preparation would have cleared up all confusion (well, 90% of it at least). Just saying. Thank you for your clarification.
89 comments
1. Go here and download MMM38.rar and MMM38BSA.7z.
(you'll have to make an account on tesalliance.org).
2. Extract Marts Monster Mod.bsa from the MMM38BSA.7z file and rename it to MMM.bsa.
3. Next, download the MMM omod Installer.
4. If you haven't already, download and install OBSE.
5. If you haven't already, download and install OBMM.
6. Start OBMM, and click Create at the bottom.
7. In the omod creator window that pops up, click Add archive and select MMM38.rar.
8. On the bottom of the creation window, select Data Files, then select Add Files. Locate and add MMM.bsa.
9. Click Add Archive and select MMM_OMOD_Installer 1_6_1.rar file.
10. Click Yes when asked to import omod conversion data.
11. Click Create omod and let OBMM take its time compressing the OMOD.
12. Install the MMM OMOD by double-clicking it in OBMM.
13. Follow the instructions on screen to complete installation.
14. Reset ArchiveInvalidation and launch the game through OBSE.
Kudos goes to UWShocks really if this works for you ^^ I just managed to find the elusive 3.8 file and revised the above steps a little, without his comment I'd have just decided to not bother lol.
is this it from tes alliance? you have to register..... currently waiting 15 mins for the activation email.......
ok nvm its nowhere on the internet. literally nowhere
Please note you will have to open the MMM38BSA.7z archive and rename the .bsa file to 'MMM.bsa' before adding it to OBMM. Hope this helps.
https://mega.nz/#!vkx1GbBK!Ap7eRoIA8UybxJAYOW3rRQiUsxOCIL9N5BjuGU3TJ1o
https://forums.nexusmods.com/index.php?/topic/62386-martsmonstermod36beta/page-30
Thank usernamesarestupid
Where did you find it? i couldnt find it either. i realize this is 5 years old. just a stab in the dark
What does it mean?