Oblivion

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Created by

Prime Monky

Uploaded by

primemonkay

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About this mod

This mod will regenerate your health while you are out of combat. The difference between this mod and others that do the same, is that this one sets a cap on how much health will regenerate. The idea to set it up like this came from playing FarCry 2, were youre health would regenerate somewhat like call of dutty\'s, but only you would only heal

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Requires OBSE


Prime Monky's Health Regeneration v 1.0
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This mod will regenerate your health while you are out of combat. The difference between this mod and others that do the same, is that this one sets a cap on how much health will regenerate. The idea to set it up like this came from playing FarCry 2, were youre health would regenerate somewhat like call of dutty's, but only you would only heal up to a certaint value based upon how low your health was reduced. and to fully heal yourself you would have to use a syrette(Thats your healing spells and potions in Oblivion)
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How it Works:

The mod will only let you regenerate roughly 20% of your health that you had before you were hurt.For Example: if you get into a fight(or get hurt in some other way) and youre health is reduced to 70% of the health you had when its finished, you will heal up to 90%, but if your health ends up reducing less than 20% in the fight, youre health will heal back up to full and stop.

Youre character will be healed by 1% of their health (from before they were hurt) every 6 seconds out of combat, this makes it so the lower your health the less you heal, and for the full 20% to heal it will take two minutes

These values are customizable


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Customization:

their are three console commands you can use to modify some values to your taste.

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PMTimer(default:6)
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This is how long in seconds it will take you for you to heal by x percent of your health


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PMPercent(default:1)
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How much of your health is healed after x amount of time. this is a percent and not the actual amount
of hp that will be restored. Note tho that if the amount of health that you would be healed by is less than 1(like if your max health was 90, 1% would be .9) then you will be healed by 1 health point, for reasons explained below.


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PMPercentTotal(default:20)
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This will be the total percentage of your health that is healed, as long as PMPercent is set to 1, otherwise the total amount healed will be the value of PMPercentTotal*PMPercent.

So if it set to 20 and PMPercent is at 1, you will be healed by 20% total.if PMPercent is change to 2, you will be healed to 40% total.

Note also that the total percent healed and percent healed every time set amount of time, are not necessarily going to be exact.
If you have 100HP total, then they will.But lets say you had 150HP, 1 % of that would be 1.5, but since you cant actually have health inccrease by a value of 1.5Hp it will increase by 1Hp instead, and your total amount of hp healed over time would be 20 instead of 30.
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Thanks:

i would just like to give some recognition to Taiten, whose mods script was the first script i had ever looked at when i got interested in scripting,and as a result his script has influenced the way i went about scripting my version. heres a link to his:

http://www.tesnexus.com/downloads/file.php?id=16014