was broke at first If I selected more than one item and leave the barter menu I'd get only one of the selected items then it would hang and not accept the keypresses sometimes it would hang and not let me return the item I was checking out
Building on what PingPongAlice mentioned... I opened up the CS, Made a single change (selected an empty space after 'Begin MenuMode 1008' and deleted the empty line... thus not changing any wording of the script.. it just needed a change so CS would recompile it) Then I let it recompile (saved it) the mod worked perfect after that
PingPongAlice: The capital/lower case letters didn't really matter. I think what happened was the original script was compiled using an older OBSE than what we have. When we opened it using the latest obse and saved it.... it recompiled using the newest obse and now its able to work. Least thats what it seems like to me.
Not sure if it's been reported already as I haven't been through all the comment but i found a little bug or exploit one might call it...basically if you try something (only tried it with weapons) and before you give it back you drop it the item the hand then turns white so once you pick it back up you have ownership of it and don't have to pay for it...have only tried it with one shop so far which was added my a mod so will try again with vanilla based shops and see whats happens but I expect the result to be that same.
Other then that the mods a great idea
I will endorse when and if that little problem is fixed
Got a message that the mod's use of the GenericLore script was interfering with some functions in COBL. This was after I'd recompiled it. Mind, I'm using OBSE 18, so your mileage may differ.
Someone happened to shoot me a PM wondering how exactly I got this MOD going. I figured I'd copy and paste the reply I give him so that others can enjoy the MOD too So here goes my reply to his PM...... I'm also editing it a little as well I saw a couple places that weren't too clear
It took me FOREVER to get Oblivion PERFECT..... by the time I got all the mod's working and figured out.... I ended up losing interest in the game LOL
When I was doing my install... I took notes on everything I installed in case I ever wanted to reinstall this stuff again. I've never had a game that was so complex to install. Please take note: I don't know what kind of updates have happened with the construction set, OBSE, or whatever since I did all my install stuff Hopefully this will get you going in the right direction....
YOU WILL NEED... The Construction Set, OBSE, and Try before you Buy....
HEre's the notes from my OBSE install PAY CLOSE ATTENTION ON HOW TO CRANK UP THE CONSTRUCTION SET WITH OBSE ENABLED VERY VERY VERY IMPORTANT!!!!!
Oblivion Script Extender [OBSE] version 18- by Ian Patterson and Stephen Abel: obse_0018.zip http://obse.silverlock.org/ The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects.
Arwen Note: the OBSE enables modders to do all sorts of cool things with scripts in their mods, which were not possible in the vanilla game. Any mod that has [requires OBSE] needs to have this utility installed on your computer.
My note: I have lots of mods that require this
RIght Click > 7zip > Open Archive Double click “obse_0018 folder Select the following (Ctrl Click) obse_1_2_416.dll, obse_editor_1_2.dll, and obse_loader.exe Extract C:/Oblivion Make a copy of Oblivions shortcut Right click on the copy > Properties > point to obse_loader.exe
Update: To use OBSE in the construction set Create a shortcut to C:\Oblivion\obse_loader.exe –editor When it launches… it opens the construction set with OBSE enabled I changed the shortcut icon to use the one with the construction set (in Oblivion main folder) Then changed the name to Construction Set with OBSE
AND HERE ARE THE NOTES FOR MY TRY BEFORE YOU BUY INSTALL
Try Before you Buy http://www.tesnexus....le.php?id=24477 May 2009 v1.1
Use OBMM to Create an OMOD Important Update: Open the Construction Set (OBSE shortcut) Check the Oblivion.esm Check Try Before You Buy then make it active Once it loads up Go to Scripts Find pfTryBeforeYouBuy or something like that Select a line of code that’s empty Delete the empty line Save it Close the script window Save the main mod Then close out the CS
Looked like the V1.1 was compiled using an older version of OBSE When its saved in CS, it gets recompiled with the new OBSE
Description of Try Before You Buy This very simple mod allows you to try out any item of clothing, armour, weapon, or book before purchasing it. Simply enter the vendor’s sale menu mouseover the item you’re interested in and tap your draw weapon key (usually ‘f’). I set mine up as the R button. That object will be added to your inventory for free. You can do this for as many items as you want in a session. As long as the merchant likes you enough he'll give you the item to look at. The current requirement formula is: if valueofobject/15 <= disposition OR disposition > 90 - agree. Note that you won't get the item(s) till you exit the conversation (to prevent you selling it right back to him). To give the item(s) back, simply talk to the vendor again, or even just tap your activate key and it will be automatically returned to them. If, however, you decide to leave the shop while still holding the item(s), the item(s) will be marked as stolen, the vendor’s disposition towards you will drop to 0 and the guards will be called (assuming you’re seen leaving). This will work for all items and vendors regardless of whether they’re vanilla or mod added. If you are an exterior you'll need to stay near the merchant or it's considered theft. Merchants in the wilderness don't take kindly to theft and are likely to take matters into their own hands. That’s it really. Simple mod, but it can make a big difference, and presents some interesting roleplay options. Note: the mod uses OBSE17 Beta. note the word beta. That means that OBSE functionality may change and require this mod to be changed/recompiled to reflect that. If you want cutting edge mods - you have to accept the dangers.
I'm having a problem with buying cloths for a CM PARTNER and the cloths disappearing when i open the share window with her.. is there anyway around this? is an awesome mod for trying out cloths and armor for my character though ">
Other than the bugs already posted, I've noticed you can trick it to keep any item you're trying out by dropping it then pressing E after. Pressing E won't make it disappear from the ground, and it's not marked as stolen. I've also noticed sometimes it doesn't register that you've returned it when pressing E directly on the merchant (but pressing it away from merchant first seems to work), and so they don't let you try anything until exiting and reentering the conversation.
A very good idea, just needs a little fixing! If that and the multiple item thing would be fixed, it would be perfect for people trying out new clothing mods and stuff that require you to buy from someone.
30 comments
was broke at first
If I selected more than one item and leave the barter menu
I'd get only one of the selected items
then it would hang and not accept the keypresses
sometimes it would hang and not let me return the item
I was checking out
Building on what PingPongAlice mentioned...
I opened up the CS,
Made a single change (selected an empty space after 'Begin MenuMode 1008' and deleted the empty line... thus not changing any wording of the script.. it just needed a change so CS would recompile it)
Then I let it recompile (saved it)
the mod worked perfect after that
PingPongAlice: The capital/lower case letters didn't really matter.
I think what happened was the original script was compiled using an older OBSE than what we have.
When we opened it using the latest obse and saved it....
it recompiled using the newest obse and now its able to work.
Least thats what it seems like to me.
Other then that the mods a great idea
I will endorse when and if that little problem is fixed
I figured I'd copy and paste the reply I give him
so that others can enjoy the MOD too
So here goes my reply to his PM......
I'm also editing it a little as well
I saw a couple places that weren't too clear
It took me FOREVER to get Oblivion PERFECT.....
by the time I got all the mod's working and figured out....
I ended up losing interest in the game LOL
When I was doing my install... I took notes on everything I installed
in case I ever wanted to reinstall this stuff again.
I've never had a game that was so complex to install.
Please take note: I don't know what kind of updates have happened
with the construction set, OBSE, or whatever since I did all my install stuff
Hopefully this will get you going in the right direction....
YOU WILL NEED...
The Construction Set, OBSE, and Try before you Buy....
HEre's the notes from my OBSE install
PAY CLOSE ATTENTION ON HOW TO CRANK UP THE CONSTRUCTION SET WITH OBSE ENABLED
VERY VERY VERY IMPORTANT!!!!!
Oblivion Script Extender [OBSE] version 18- by Ian Patterson and Stephen Abel:
obse_0018.zip
http://obse.silverlock.org/
The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects.
Arwen Note: the OBSE enables modders to do all sorts of cool things with scripts in their mods, which were not possible in the vanilla game. Any mod that has [requires OBSE] needs to have this utility installed on your computer.
My note: I have lots of mods that require this
RIght Click > 7zip > Open Archive
Double click “obse_0018 folder
Select the following (Ctrl Click) obse_1_2_416.dll, obse_editor_1_2.dll, and obse_loader.exe
Extract
C:/Oblivion
Make a copy of Oblivions shortcut
Right click on the copy > Properties > point to obse_loader.exe
Update: To use OBSE in the construction set
Create a shortcut to
C:\Oblivion\obse_loader.exe –editor
When it launches… it opens the construction set with OBSE enabled
I changed the shortcut icon to use the one with the construction set (in Oblivion main folder)
Then changed the name to Construction Set with OBSE
AND HERE ARE THE NOTES FOR MY TRY BEFORE YOU BUY INSTALL
Try Before you Buy
http://www.tesnexus....le.php?id=24477
May 2009 v1.1
Use OBMM to Create an OMOD
Important Update:
Open the Construction Set (OBSE shortcut)
Check the Oblivion.esm
Check Try Before You Buy then make it active
Once it loads up
Go to Scripts
Find pfTryBeforeYouBuy or something like that
Select a line of code that’s empty
Delete the empty line
Save it
Close the script window
Save the main mod
Then close out the CS
Looked like the V1.1 was compiled using an older version of OBSE
When its saved in CS, it gets recompiled with the new OBSE
Description of Try Before You Buy
This very simple mod allows you to try out any item of clothing, armour, weapon, or book before purchasing it. Simply enter the vendor’s sale menu mouseover the item you’re interested in and tap your draw weapon key (usually ‘f’). I set mine up as the R button. That object will be added to your inventory for free. You can do this for as many items as you want in a session. As long as the merchant likes you enough he'll give you the item to look at. The current requirement formula is:
if valueofobject/15 <= disposition OR disposition > 90 - agree.
Note that you won't get the item(s) till you exit the conversation (to prevent you selling it right back to him).
To give the item(s) back, simply talk to the vendor again, or even just tap your activate key and it will be automatically returned to them.
If, however, you decide to leave the shop while still holding the item(s), the item(s) will be marked as stolen, the vendor’s disposition towards you will drop to 0 and the guards will be called (assuming you’re seen leaving).
This will work for all items and vendors regardless of whether they’re vanilla or mod added. If you are an exterior you'll need to stay near the merchant or it's considered theft. Merchants in the wilderness don't take kindly to theft and are likely to take matters into their own hands.
That’s it really. Simple mod, but it can make a big difference, and presents some interesting roleplay options.
Note: the mod uses OBSE17 Beta. note the word beta. That means that OBSE functionality may change and require this mod to be changed/recompiled to reflect that. If you want cutting edge mods - you have to accept the dangers.
THAT'S THE END OF MY NOTES
Hope this helps
Great little mod
What do I choose as master/plugin and where do I find the file?
If you could please tell a little bit more I am sure I could fix it
Try before you buy. awesome. No more
buying useless junk just to find myself
repulsed by it.
but i think bug fix is needed for getting multiple items in a session, because variable names are misspelled at least at 8 places in a script.
i renamed curKey(variable name) to curkey and keyCode to keycode in "ptTryBeforYouBuyQuestScript" script.
then it became to work correctly in my environment
A very good idea, just needs a little fixing! If that and the multiple item thing would be fixed, it would be perfect for people trying out new clothing mods and stuff that require you to buy from someone.