Oblivion
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Dorl

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Dorl

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6 comments

  1. Rastafariel
    Rastafariel
    • member
    • 3 kudos
    [Spoilers to follow - The Nexus BBC code help does not include code for imbedding a spoiler button]

    I agree with David about the tile size. That jumping over the lava forced me to quick-load many, many times....

    Also, the room where the stone door shut and you could not get out (by any means?) Is this supposed to be a forced quick-load?

    Otherwise, it seems to be a clean mod and a fun dungeon distraction. We need more puzzle dungeons like this with developing story (even if a simple one).

    Love the puzzles and traps!
  2. Sparky2234
    Sparky2234
    • member
    • 1 kudos
    I agree with David Brasher about the platforms in the lava area, although I think they should be smaller than what he recommends. Two by two, I think, should be fine.

    I also found the floating flame, and it threw me off a bit. Just a little glitch, by the looks of it, since all the others are fine. It's the one on the right hall, furthest back, in the Artinia Upper Halls (had problems with that room, but found out what to do x( ).

    I also didn't have a problem with the ghost you fight in the end, but if there are problems with it, you should fix it, since that could be detrimental to the challenge.

    Oh, and I think there was a bit too much gold at the end there. Maybe 1.5k or 2k would be good, but 3k is quite a bit.

    Other than all that, I look forward to future releases from you. Can't wait to see the conclusion of the riddle-dungeons! Specifically who this mysterious writer is...
  3. David Brasher
    David Brasher
    • member
    • 540 kudos
    I have given this file a thumbs-down because of one reason. There is a room with platform hopping over lava with evil stones shooting at you. The platforms are about 1 meter by one meter square. The Oblivion game engine is no good for precision jumping. It is not like Super Mario Brothers where you can control your jumps really precisely. I therefore think that less than 1 in 50 gamers would have the skill to get past this room without cheating. In Oblivion, the platforms in platform hopping courses need to be about 5 X 5 meters or larger.

    Other things I noticed: There is a bluish flame floating in space in the Artinia upper levels. It does not seem to be a clue or anything. There are also wads of crumpled-up paper floating above the floor.

    There is no gridpathing in the room with the battle. The adversary got stuck behind a tomb and I stood there and laughed at him for awhile.

    Except for the platform-hopping where everyone has to cheat, this is a really good mod. Fix it and notify me, and I will remove my thumbs-down and endorse this file.
  4. Cremdogz
    Cremdogz
    • member
    • 2 kudos
    Thank you, I've downloaded it now.
  5. Dorl
    Dorl
    • supporter
    • 2 kudos
    /facepalm GOD I DID IT AGAIN. I did it the last three times, keep forgetting to put it. Its north of Cheydinhal, the ruins are called Artinia, should be marked on the map. Also, the item isn't godlike.
  6. Cremdogz
    Cremdogz
    • member
    • 2 kudos
    I've yet to download this file, but mainly because of this, where is the Ayleid Ruin that you've made? You should probably put where the place is in your description. Also, is the item that you have now added at the end Godlike or not?