Can this mod work in "reverse"? - Set a dungeon so that it is loaded as if the player is a certain level? Some mods have static npc levels, but levelled loot in containers that would be based on a character's lower level if they visited the area earlier.
Theoretically, wouldn't this mod make the game far too easy? From what I read on the description is that when you go somewhere, no matter what level you are, that place will always be that level. So if you go to a cave at level 1, level up to level 20, that cave will still be level 1. And nothing will ever be able to be a higher level than you are? I may have misread it, but that doesn't exactly give me a good impression of the mod.
@GrailQuest: In theory yes it should be pretty simple to do. It was a plan to make like a level map for cells to go over the top of something like OOO or even just vanilla to replicate OOO type systems.
i love the idea, just hoping for more compatibility with other leveling mods out there. I currently use Kobu's but may make a switch just to have this but it is hard to find another leveling system that fits the way i want to do things.
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Some mods have static npc levels, but levelled loot in containers that would be based on a character's lower level if they visited the area earlier.
i like it.
Do they do anything besides change GetLevel to the true level stored in COBL?
Edit: I see now that they won't work with my mod, as they have DPCS as a master. Oh well.