Oblivion

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ramad

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About this mod

Last updated: 12 April,2006 12/4/2006 - 1.23 release Description ======= In the original game the low level creatures disappear when your characer reaches a certain level, on the other hand a level 1 character will never see the high level creatures except a few hand placed bosses, this breaks the immersion factor.The purpose of this mod is

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Last updated: 12 April,2006

12/4/2006 - 1.23 release

Description
=======
In the original game the low level creatures disappear when your characer reaches a certain level, on the other hand a level 1 character will never see the high level creatures except a few hand placed bosses, this breaks the immersion factor.The purpose of this mod is to create a realistic population of monsters while retaining some kind of challenge to high level characters.To archieve this, creature scaling is removed, almost every generic leveled creature list is revamped and many NPC/monsters have been modified, creatures like guards are static level.

The population of monsters are revamped, the majority is made up of weaker mobs, stronger mobs are relatively rare.Scaling is removed, a level 1 character although the chance is slim, may spawn a goblin warlord.So beware, new character will have a very tough life as it's supposed to be.I suggest low level character avoid venturing into dungeons, many creatures like vampires are given a min level.If you feel confident try bandit/marauder/beast cave they're designed as beginner areas.I recommend Attack&Hide mod by nvdrifter, this give you a better chance of surviving when you meet something you cannot handle.

To provide challenge to high level characters, weaker monsters now have a possibility to spawn in a group.Daedra and Dremora are VERY hard now and usually you will see a high level daedra surrounded by his minions.Bosses are now tougher and given some bonus.

**Note: Quests are not balanced, you may find some quests still scale to you.Quest modding is a monster, I'm not familiar enough to mess with it yet.

What this mod changes
===============
- Creature scaling removed
- Generic leveled list revamped, npc/creatures modified, static level guards
- All monsters spawn regardless of player's level
- Monsters spawn based on rarity, weaker monsters have a higher possibility to spawn and vice versa.
- Weaker monsters have a possiblity to spawn in group
- More realistic wilderness, no more imps, safer road, more peaceful wildlifes in wilderness

What this mod does NOT change
=====================
- Item list
- Unique NPC
- Quest related NPC
- Quest leveled creature list

Compatibility
========
It should be compatible with any mod that doesn't change the NPC/creature and leveled list.Item balance mods are recommended to use with this mod.

Do I have to restart?
=============
This is plug&play you don't have to start a new game, but for your insurance back up your saves first.

Installation
=======
Uncompress it into your oblivion/data directory, then check the box in the data files when you launch game.Items Rarity mod is optional, keep it uncheck if you don't want to use it.

Changes in 1.23
===========
- More fine tuning to leveled list, mainly undead
- Incooperate Tom Sevro's items rarity mod