dulesavic, open your Maskar's Oblivion Overhaul for compatibility.ini in your Oblivion\Data folder, and under the heading "Other mods" copy and paste what Mariodude has written. Good luck!
Good mod, but the damage bonus is not necessary because of the vanilla combat enhanced. Would be great if we could get a separate file upload, for users who have the mod installed.
Is there any way to disable the damage bonus but keep the rest of the mod? I'm using this with Vanilla Combat Enhanced and IIRC the weapon damage bonus in that mod already increases the damage of arrows.
Probably the only no fuss and just works perfectly arrow mod I've used so far. When I was modding Skyrim, a lot of the arrow mods there just didn't get it quite right, but this really does without further configuration, so I was pleasantly surprised. Thank you!
Looking in xedit, this mod reverts some arrow changes that the Unofficial Patch does. UOP takes away "Enchantment Points" and adds the "Ignore Normal Weapon Resistance" flag to some arrows, among other small changes. What do these changes actually do and should we forward these changes or leave it?
81 comments
set MOO.ini_mod_filename to sv_Construct "GMArcheryRebalance.esp"
set MOO.ini_mod_setting to sv_Construct "set MOO.ini_ammo_speed to 0"
SetStage MOO 30
dulesavic, open your Maskar's Oblivion Overhaul for compatibility.ini in your Oblivion\Data folder, and under the heading "Other mods" copy and paste what Mariodude has written. Good luck!