in [email protected] There is a trig zone in Sercen003 (Sercen- Ancients Hall) with script NNWAEKeyLoesher that removes no longer needed keys pertaining to that cell, but one of the Keys, Sercen - Kings Crypt (BaseID xx0045e1) may still be needed later to unlock a AR gate (refID xx001799) in Sercen002 (Sercen Admiasel) when going to the teleporter exit there.
Unfortunately this mod is not being maintained nor updated. I've encountered "WTF" missing mesh at a portal in Cey Vilverin without anyway of exiting the ruin...talk about an exercise in frustration. One of the mod creators made it explicitly - crystal clear - that the posts are not monitored. A great idea, fairly good execution, but it's just not "there"...I believe NNW was on-site in 2014, and here it is three years later. Feels absolutely hopeless. Has anyone been able to contact the modders? Thanks all. PS...the author should have constrained the number of varla stones, eg, they aren't pebbles on a beach, for immersions-sake they should be rare!
Thank you for your time and effort in making this huge mod! I really like mods that blend in with the existing worldspace of Tamriel, and use characters and places you normally would visit for extra quests (Mages Guilds, etc.) The plotline for this mod is very good as well!
However, and I say this with all due respect to you as a modder--I have no idea how to even begin to create a mod for Oblivion. IMHO as a player, I think it might be a little too difficult and this takes away from the potential enjoyment. Maybe it's just me, but there was no way I was going to be able to figure out what do without consulting your walkthrough every two seconds, and even then I had to struggle a bit. I hate using walkthroughs to solve difficult quests, I'm sure you will agree that this breaks the immersion. I know you put a lot of work into this, and I appreciate that. But after just going through Sercen, I really felt I should give you my feedback. A simpler, more linear path through the dungeon might have saved a lot of guess work and running aimlessly back and forth over the same ground. I was so exhausted at the end that I didn't even want to check out the areas that I had missed. Just my two cents. Maybe this comment will help you in designing any future mods.
I hope you don't take this comment in the wrong way. Thank you for effort!
bevilex, I had e-mailed NNW back in July to ask and this was the response:
"You can merge them with Gecko, but it can be that you will lost the pathgrids. Without them, the KI wont find a way
You can merge this 3 ESPs with TES4Edit or the CS too. And normally with them, the pathgrids will left intact."
I don't know if this will still be helpful for you at all. I didn't get time to actually test it and am only now back to slowly working on my oblivion installation again as time allows.
Thank you Fading Phoenix for the clarifications. Unfortunately I only know how to merge with TESGecko .. I think will not merge them as I have some free slots to use. Thanks again
I'm at Telepe about halfway through the First series and have run into a problem. I can open the first crystal door with the crystal keys but the other one won't open. Did i forget a key in one of the other Alyeid dungeons? Or is it something else. I thought i got everything i could get from all of the other dungeons before?
I think it is. I was just looking at it in the Tes4Edit and there aren't any cells that overlap with Better Dungeons or the WiS-edited version of Snu's Dungeons.
I knew Bawn from the Walkthrough, but found no ingame hint. Maybe due to the wrong order in which I solved the other three dungeons?
I've been in Sercen before Piukanda, Veyond and Trumbe and returned once afterwards fo check if I forgot something and maybe find said hint. Just curiosity now as I was able to play through the whole quest already.
OK, this problem is solved. Sorry for bothering you.
Yet a mystery remains ... I cleared the three dungeons of series 2 in the order Pikuanda - Veyond - Trumbe, and I have absolutely no hint that I need to go to Bawn next. All four Key crystals are in my inventory. Is there no hint, or am I simply blindfold? And does the Ayleid sphere in Trumbe remain inactive, just as a lure for adventures who cry for being beaten up by Dark Warriors?
Sry, i'm only seldom by Oblivionnexus.... Your next destination is Bawn. In the Folder --Walkthrough from the downloaded Archiv is a Walkthrough for Series 1 and another for Series 2....
I got stuck earlier - well, probably not stuck, but I can't leave with an interesting locked door there, and I don't want to walk through with tcl. The door which I can't unlock is the one in Aba Agea Sel, lowest level of the same name, secured with a dart trap. By now I searched the whole level like ten times. Everything else is done except for some surviving enemies, as I easily get bored of fight and sneak through. Might be I'm still blind despite light spells and night eye?
And a note besides: I can't use the patch for UL Jerall Glacier. Maybe because it's EV and I decided to use the original language for ARE, so that's DV. Load order is not the issue, I always get a ctd when I try to load the patch. Fortunately it's totally no problem with the dungeon.
Anyways, thanks for supporting your mod still after all that time, nnw!
112 comments
There is a trig zone in Sercen003 (Sercen- Ancients Hall) with script NNWAEKeyLoesher that removes no longer needed keys pertaining to that cell, but one of the Keys, Sercen - Kings Crypt (BaseID xx0045e1) may still be needed later to unlock a AR gate (refID xx001799) in Sercen002 (Sercen Admiasel) when going to the teleporter exit there.
Thank you for your time and effort in making this huge mod! I really like mods that blend in with the existing worldspace of Tamriel, and use characters and places you normally would visit for extra quests (Mages Guilds, etc.) The plotline for this mod is very good as well!
However, and I say this with all due respect to you as a modder--I have no idea how to even begin to create a mod for Oblivion. IMHO as a player, I think it might be a little too difficult and this takes away from the potential enjoyment. Maybe it's just me, but there was no way I was going to be able to figure out what do without consulting your walkthrough every two seconds, and even then I had to struggle a bit. I hate using walkthroughs to solve difficult quests, I'm sure you will agree that this breaks the immersion. I know you put a lot of work into this, and I appreciate that. But after just going through Sercen, I really felt I should give you my feedback. A simpler, more linear path through the dungeon might have saved a lot of guess work and running aimlessly back and forth over the same ground. I was so exhausted at the end that I didn't even want to check out the areas that I had missed. Just my two cents. Maybe this comment will help you in designing any future mods.
I hope you don't take this comment in the wrong way. Thank you for effort!
"You can merge them with Gecko, but it can be that you will lost the
pathgrids. Without them, the KI wont find a way
You can merge this 3 ESPs with TES4Edit or the CS too. And normally with
them, the pathgrids will left intact."
I don't know if this will still be helpful for you at all. I didn't get time to actually test it and am only now back to slowly working on my oblivion installation again as time allows.
Unfortunately I only know how to merge with TESGecko .. I think will not merge them as I have some free slots to use.
Thanks again
I knew Bawn from the Walkthrough, but found no ingame hint. Maybe due to the wrong order in which I solved the other three dungeons?
I've been in Sercen before Piukanda, Veyond and Trumbe and returned once afterwards fo check if I forgot something and maybe find said hint. Just curiosity now as I was able to play through the whole quest already.
Yet a mystery remains ... I cleared the three dungeons of series 2 in the order Pikuanda - Veyond - Trumbe, and I have absolutely no hint that I need to go to Bawn next. All four Key crystals are in my inventory. Is there no hint, or am I simply blindfold? And does the Ayleid sphere in Trumbe remain inactive, just as a lure for adventures who cry for being beaten up by Dark Warriors?
Your next destination is Bawn. In the Folder --Walkthrough from the downloaded Archiv is a Walkthrough for Series 1 and another for Series 2....
But I think you have forgotten to visit Sercen...
And a note besides: I can't use the patch for UL Jerall Glacier. Maybe because it's EV and I decided to use the original language for ARE, so that's DV. Load order is not the issue, I always get a ctd when I try to load the patch. Fortunately it's totally no problem with the dungeon.
Anyways, thanks for supporting your mod still after all that time, nnw!