Oblivion

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LprMan

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LprMan

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9 comments

  1. Natvaesen88
    Natvaesen88
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    • 1 kudos
    Hmmm... am I the only one who can't travel to that spot? It seems to be out of reach :S
    1. Scar300k
      Scar300k
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      Probably not, idk why he would but it on the border of the map where the player cannot go (Lol i replied 10+ years later)
  2. theorical
    theorical
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    I wonder, could you make a player home designed for holding any number of companions? I cant seem to find a mod like that, and my CS is a bit buggy...
  3. Phelaran
    Phelaran
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    • 2 kudos
    Looking forward to trying this out. Is it me, or does this resemble Weynon Priory somewhat? Not worried about the mana blooms; you can get same with Frostcrag Spire w/o upgrading. Love the location. So many chests though, more shelves, cupboards, desks, etc., might have been a nice alternative. To each his own.
  4. LprMan
    LprMan
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    One more update - a small (yet annoying) pathgrid bug fixed
  5. K1ngDelaFey
    K1ngDelaFey
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    • 8 kudos
    Donwloading now...Thank you
    I will test over the weekend and hopefully actually "move" to my new house!
    Cheers!

    Kudos for you!
  6. LprMan
    LprMan
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    Okay, new version uploaded. I think I fixed everything... for now <img class=">

    EDIT: uploaded wrong file :S

    EDIT2: The fast travel marker was still borked. v1.2 is up - I hope everything is fine now.
  7. K1ngDelaFey
    K1ngDelaFey
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    Thanks for the reply…just for the record, I love the location. Please don't change that! If you manage to update the mod to include the planters I'll be happy <img class=">
    I don't know if this is possible but if you could add some spawn-point for some creatures in the outskirts will be great! All the mods that add buildings outside the borders somehow feel empty because there are never creatures around.
    Cheers!
  8. LprMan
    LprMan
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    @ K1ngDelaFey

    Thanks for your feedback. At first I considered putting the trees in planters, but in the end I decided against it to increase performance. I'll make a version with planters and check how it works - if it is good enough, I will update the mod.

    Regarding the plants - I wasn't going for realism, I only wanted a nice looking and useful house. Thermal insulation is my excuse.

    I might create couple of alternative plugins where the house is located elsewhere. Should be an easy task, I only need to move the exterior objects. Finding an area I like is bit hard though. Anyway, I'll look into it <img class=">