Oblivion

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Last updated

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Created by

Durza

Uploaded by

gorzil

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About this mod

Aleswell is expanded into a full town with many new locations and residents. Part one in a series.

Permissions and credits
If you want all the new Aleswell buildings to be viewable from afar, first you will need a Viewable When Distant Pack (such as RAEVWD) then you will need to run TES4LODgen!
*May Cause FPS Issues!*


Details
==============
The villages in Oblivion are sorely lacking. They're far too small and boring! That's where the Oblivion Town Expansion Project (OTEP) comes in. This mod expands the villages with more buildings and citizens.

Aleswell is the first village to be remade, mostly because it comes first alphabetically. Visit the Hall of Dibella, have some ale at the Hog's Breath tavern, or relax in the plentiful fields of wheat and goats. This mod is compatible with the Zero Visibility quest.

Have fun!



Notes
=========
To see the new Aleswell Buildings from a distance, be sure to run Tes4LODGEN, which can be found here. and install a Viewable When Distant Mod.


Changelog
=========
*v1.0 - Initial Release.
*v.1.1 - Many glitches fixed, SI Plugin changed to a stand-alone Aleswell for Shivering Isles
*v1.2 - Fixed up some still crooked houses, cleaned plugin using tes4edit.
*v1.3 - Pathgrids added for all the houses, companions should work better now :), also, moved a guard + horse so they do not get stuck in the sheep pen, fixed the SI plugin.
*v1.4 - Fixed the mayors "I HAVE NO GREETING" bug, fixed many land issues + pathgrids, lots of other small fixes. Made resources into BSA file.
Also: Got rid of the Aleswell - Shivering Isles plugin, was a nightmare to update correctly. This mod DOES NOT require Shivering Isles.
*v1.5 - More minor issues fixed up, deleted some wild edits to obscure dungeons.
*v1.6 - I went through the whole mod, and fixed ZILLIONS of pathgrid issues! they are never-ending! just to be safe I then went over the path grids again! Heaps of Object placement errors, rocks etc fixed.
Also the mod is now compatible with Tamriel Travellers.



Credits:
Tarnsman (milk bottle)
Robot Chicken (recoloured potions used for clothing dye)
Hel Borne (alchemy chart)
The Unique Landscapes team (wheat, sign)
Francesco (goats, cat)
Trolff (farming utility weapons)
Texian (water statics)
KrimsynKane (scarf)
Madmole (beards)
Dewshine (more beards)
The Dune Team (market stall)
Pale Rider (hats)
Someone1074 (cape icons)
Vahi (jackets)
Siika (chickens)

If I missed anyone, let me know.