I have added this mod to my game. Vortex mod manager shows it as installed and enabled and inspection of the game data folder show the correct file configurations. However the bag is not showing up in the game. Any suggestions?
TES4Edit v4.0.3h (Hotfix 1) found 3 ITM records. Could anybody confirm that we should clean them safely with TES4EditQuickAutoClean.exe or deny it because those ITMs are intentional?
I am unsure if this has been addressed, but does this have an effect on the Dark Brotherhood Sanctuary Well Key? It is scripted and must be in the player's inventory to function. Otherwise, the game thinks you do not have the key. I have been using Keychain for some time now and noticed that when this key is in the keychain (instead of in my inventory) it will not allow my passage through the well. Removing the keys from the keychain, dropping the well key, adding the keys back to the keychain, then picking up the key returned its functionality.
It is rather tedious, especially if I forget to drop the well key before adding any new ones to the chain. If these bags behave in the same manner, is there a way to create an exception for this specific key (or any other scripted key) within the bag's scripts? If so, I may just drop my keychain and make my life automagically more interesting.
Either way, I appreciate the work you've put into this. Darn fine craftsmanship.
Thank you for this great mod! It's so much more convenient and fun to have access to all kinds of bags like that at any time. And the automagic sorting is a serious time saver. I couldn't imagine playing oblivion without this mod :DD
Yeeesss, I heavily encourage use of the included Options trinket to disable the crates in the Market District if you use any kind of city overhaul for just these reasons!
Thank you so much for this indispensable mod! I am a bit of an obsessive collector (well, not every wooden spoon, etc., but many other things), and my inventory gets crowded sometimes. Also being a bit OC, I feel better when things are ordered...neat...and those two things conflict heavily for me. This mod is so valuable, as it lets me have those things I feel I just absolutely need to take with me (but why...?) without my inventory ending up unmanageable. So, so good!
Many thanks for this brilliant mod, as well as all your other wonderful mods. There is a certain desirable state relative to tweaking my game (any game), when the mods I have added create the perfect experience, without going over the top or leaving something lacking. Your mods have allowed me to reach that state beautifully, and I enjoy my game so much more for having them in it. I appreciate all the work you have put into your mods, and love that your homes are Cobl-ized. Nicely done!
130 comments
I am unsure if this has been addressed, but does this have an effect on the Dark Brotherhood Sanctuary Well Key? It is scripted and must be in the player's inventory to function. Otherwise, the game thinks you do not have the key. I have been using Keychain for some time now and noticed that when this key is in the keychain (instead of in my inventory) it will not allow my passage through the well. Removing the keys from the keychain, dropping the well key, adding the keys back to the keychain, then picking up the key returned its functionality.
It is rather tedious, especially if I forget to drop the well key before adding any new ones to the chain. If these bags behave in the same manner, is there a way to create an exception for this specific key (or any other scripted key) within the bag's scripts? If so, I may just drop my keychain and make my life automagically more interesting.
Either way, I appreciate the work you've put into this. Darn fine craftsmanship.
Also, the crates are marked as private by Enhanced Economy, so the bags would come out stolen. Use the hotkey for that.
Many thanks for this brilliant mod, as well as all your other wonderful mods. There is a certain desirable state relative to tweaking my game (any game), when the mods I have added create the perfect experience, without going over the top or leaving something lacking. Your mods have allowed me to reach that state beautifully, and I enjoy my game so much more for having them in it. I appreciate all the work you have put into your mods, and love that your homes are Cobl-ized. Nicely done!