Oblivion

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documn

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documn

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13 comments

  1. LordOfTheDucks
    LordOfTheDucks
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    Great mod. Good to have another way to get customized stuff. Thanks.
  2. Dsteel
    Dsteel
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    Its an awesome feeling when you find yourself thinking about how cool it would be to have a mod that adds a certain feature, then going online and finding EXACTLY what you were looking for...

    Great mod m8 <img class=">
  3. documn
    documn
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    I released version 2. I made it completely from scratch and I think it's much better than version 1, but the old version is still available for download if you want to use it.
  4. documn
    documn
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    I updated my Constant Curse mod. If you liked Spellshields, you might like the Constant Curse even better.
    http://tesnexus.com/downloads/file.php?id=24846

    Unfortunately, I don't think I'll be expanding Spellshields for a long time. I have some other projects that I want to work on first.
  5. documn
    documn
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    @ FireBrand25

    Actually I have some free time this week so I might update this mod. No promises though.
  6. FireBrand25
    FireBrand25
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    Please make all the reflect damage and spell in the game to become on block like these.
    Because i can easily make my player 100% reflect damage and there's no fun anymore.
    It would be really nice if the ability is only activated only when i blocking. Please, i am poor at script.

    I try to edit yours but my head nearly exploded.
  7. kelbyajones
    kelbyajones
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    Hey I just wanted to say that I really think it was pretty awesome of you to thank God in your description. I just thought that should be pointed out.
  8. documn
    documn
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    @ rondivu
    I did not try to use "begin onhit" for this mod, so I don't know. I can't remember exactly why not, but I think I had problems getting it to work with the player as the actorRef.

    @ kalrocvn
    As far as I know, this mod should work with any kind of block: 1-hand, 2-hand, no weapon, with or without shield, etc.

    (Sorry for the late reply; I haven't looked at this mod for a few months now. I'm working on a new mod.)
  9. rondivu
    rondivu
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    Out of curiosity for scripting (as I have been looking at scripting for spells for a while) I have come across an "Begin OnHit <actorRef>" instead of the normal ones. but as I noticed, it only works AFTER the character gets hit. I am curious to see if you've tried it before? as I am testing it with your mod to see if the code would work.
  10. documn
    documn
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    I uploaded a video: http://www.youtube.com/watch?v=a2tLUPwRrnM
    The character has low magicka and magicka regen. Also, the video shows the spell absorption shield, with the accompanying visual effect. The other spellshields (shield and resist magicka) do not have any visual effects.

    @ Tzolreavren
    I don't use Midas Magic or Supreme Magic so I can't say for sure if it will conflict. My mod uses custom meshes, textures, and spell scripts, so those shouldn' conflict, but I turned off the membrane shader for the shield effect, so that might affect something.