Oblivion

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Iapetus

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Iapetus

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About this mod

Poisons (and three unique sigil stones) that specifically kill certain kinds of enemies. Namely; vampires, daedra and the undead. The poisons are available at fine potion retailers around Cyrodil. The sigil stones are more difficult to find.

Permissions and credits
Name: Bane Oils
Version: v.1.1
Date: 12/26/2008
Category: Items (Poisons)
Requirements: Oblivion Patch 1.2.0.214
Author(s): Iapetus
Source: Tesnexus

Description
===========
Poisons (and three unique sigil stones) that specifically kill certain kinds of enemies. Namely; vampires, daedra and the undead. The poisons are available at fine potion retailers around Cyrodil. The sigil stones are more difficult to find.


Details
=======
If you've ever had your sorry kiester kicked about by some remarkably persistant undead, or a vampire is really giving you some trouble, or you see a xivali headed your way, but you don't feel up to handling his ebony claymore swinging assault, this is for you. A simple to make, easy to bake Bane Oil mod. This was really inspired by Xanathar's Goblin Basher. Despite Xan's mod not actually working, Xan deserves some credit for getting this idea lodged tightly enough in my mind that even I could not forget it after a few weeks, which is no small task. I've been known to forget how old I am (I want to say twenty?). The poisons are available at various merchants and mage's guildhalls. Included are three unique sigil stones that work along the same principal. Yeah, this mod is pretty darn snazzy, if I do say so myself. Five .esps, for price preference.

The .esps range from '1000', where each dose costs 1,000 septims, to 'wimpy', for the person who just feels that they must have them for 50 septims a dose. Pffh.

The poisons are available at the Mage's Guild halls, from the usual vendor, A Warlock's Luck in Bravil, The Main Ingredient and The Gilded Carafe in the Market District, and the Lustatorium in the Arcane University.

The Sigil Stones are different. The vampire bane is enabled in Seridur's bedroom after completing the Oder of the Virtuous Blood questline the right way. The undead bane is enabled after completing Meridia's quest, as she loathes the undead. The daedra bane is in a certain chapel of one of the Nine Divines, and requires no quest to enable.


Future
=======
I am seriously considering making Argonian slayer poisons, for dealing with the poison resistance of those scaly people. Basically, it will probably remove their resistance for a short amount of time, and will probably be available from Shady Sam. He might even end up selling some arrows that do just that. Goblins are also likely in the cards, as is a way of dispelling all summons in a given area, and possibly silencing nearby mages, for dealing with those pesky conjurors. If you have an idea, feel free to drop me a line.


Install
=======
1. Extract the files with 7zip to a temporary location.
2. Decide which price you want.
3. Copy the desired pricing .esp to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the afforementioned price preference associated with the mod.


Incompatibility
===============
I can't think of any possible conflicts, barring someone else using the IABW prefix for everything in their mod. Even then, conflicts are not likely. Huh.

Known Issues or Bugs
====================
If you find a bug, like the poisons don't work or they cause your player's head to implode, please let me know. I haven't encountered any problems, but I cannot test with every mod. Or most mods. Okay, I can't test with even one percent of the mods out there, so sue me.

History
=======
1.1, 2008,12,26 - Placement and release.
1.0, never released - Added sigil stones and undead-bane oil.
0.9, 2008/12/19(?) - Initial release, just as a modder's resource.

Contact
=======
You can find me on TESNexus as 'Iapetus'
You can send me an email here: [email protected]

Credits
=======
Thanks to Bethesda for creating Oblivion, and for their simply delicious construction set.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players, and for allowing a simpleton like me to post mods.
Thanks to LHammonds for the Readme Generator this file was based on. By George that is a big help.
Thanks to Xanathar for the inspiration to this mod. Xan, if you are reading this; Turpentine. That is all.

Tools Used
==========
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
Feel free to edit and use the scripts in your own mods, just throw me some credit.