Oblivion
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Rodrigo Mad

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Rodrigo Mad

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About this mod

Version 1.0 Assigns hotkeys to auto track and use carried Health/Magicka/Fatigue restoration potions in the inventory without opening it. Provides an extra hotkey to poison weapons on-the-fly.

Permissions and credits
Hot Potion and Poison v1.0

1. Intro
2. Install
3. Usage
4. Limitations
5. Conflicts
6. History

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=====[1. Intro]=====
This mod attempts to make it easier to use potions while in combat by auto searching any carried Health/Magicka/Fatigue potions in the inventory, and using them with the simple press of a hotkey, thus, eliminating inventory interation.

In this version a 'Poison Weapon' hotkey has been added, now weapons can be poisoned on the fly.

=====[2. Install]=====
** Requires OBSE V0016 **
Please download it at: http://obse.silverlock.org/

.Rar file istallation
Just extract the contents of the archive to your Oblivion\Data\ folder, and activate the plug-in
using Oblivion Launcher > Data Files, and checking the "RM Hot Potion and Poison" mod.

OMOD file
Use OBMM to add the OMOD file to the mod list, and check the "RM Hot Potion and Poison" mod.

** Upgrading - Important note **
In the 1.0 release, the mod has been renamed! Just DELETE the old "RMaD Quick Potion.esp" and the ReadMe file, then, follow the instructions above.

The keys will be reseted to their default values, just use the menu to configure again (read bellow for details)

I'm sorry for this!

=====[3. Usage]=====
There is no need to adress potions to the hotkeys, SIMPLY, having any of the potions described bellow in the inventory is enough. Simply press the hotkey to use.

Note: There was small a delay in older versions where you had to keep the key pressed for a little while, this does not happen anymore, just tap the key normally and it will work.

Will work with any potion/poison, including self made and from other mods. Ingredients are ignored.

Once the game starts you will be given a "+RM Hot Potion and Poison" item, activate it to remap the hotkeys.

Defaults:

V: Will use the first available 'Health Restoration' potion
G: Will use the first available 'Magicka Restoration' potion
B: Will use the first available 'Fatigue Restoration' potion
H: Will attempt to poison the current equipped weapon with a 'Health/Fire/Frost/Shock Damage' poison

=====[4. Limitations]=====
Current version cannot define wich is the most 'effective' potion in the inventory, and cannot take into account secondary effects, so even a "Restore Health 10 pts + Fire Damage 15 pts (on self)" potion is considered a 'beneficial' potion.

=====[5. Conflicts]=====
Currently none.

=====[6. History]=====
12/21 - 0.5B - Beta release
12/23 - 0.6B - Key remap function added, key sensitivity increased.
01/03 - 1.0 - Removed the hotkey delay, added Poison hotkey, some changes to the mod name and structure.