Oblivion

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stoutbear

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stoutbear

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3 comments

  1. sendal
    sendal
    • premium
    • 1 kudos
    So all healing spells costs 50% less ? how about 70% ? could be good enough
    I think same- that 50% is overpowered.
    Also could be good if there could be a thing that lower spell level mana cost difference ... for ex: you are healing 6hp for 15 mana with minor heal & 15hp with major heal for 65 mana. So as others spells next healing spell will heal around 25hp for around 150 mana ...
    I found that default thing pretty crazy & ridiculous in this game especially when you are taking class something like Warrior with spec Battlemage. So could be good to make that spell cost difference much lower & make it worthy to use higher lvl skills.
    Sorry for my headachey English =(.
    Edit: Testing mod: Its realy overpowered. On lvl 12 warrior class with spec battlemage you have unlimited mana.
  2. Link6746
    Link6746
    • supporter
    • 4 kudos
    This mod is definitely overpowered, because the high multiplier for spell cost is supposed to make sure that casting good restoration spells requires a restoration spec.

    by the way, a spell's mana cost goes down as the skill tied to it improves. I've seen it happen.

    AND: the mana costs aren't that bad when you get a mod that allows for develoupment of skills and attributes past 100, AND MAKES THEM AFFECT THE THINGS THEY ARE TIED TO AFTER 100!
  3. Name: Health Spell Cost
    Size: 1
    Version: 1.0



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