So all healing spells costs 50% less ? how about 70% ? could be good enough I think same- that 50% is overpowered. Also could be good if there could be a thing that lower spell level mana cost difference ... for ex: you are healing 6hp for 15 mana with minor heal & 15hp with major heal for 65 mana. So as others spells next healing spell will heal around 25hp for around 150 mana ... I found that default thing pretty crazy & ridiculous in this game especially when you are taking class something like Warrior with spec Battlemage. So could be good to make that spell cost difference much lower & make it worthy to use higher lvl skills. Sorry for my headachey English =(. Edit: Testing mod: Its realy overpowered. On lvl 12 warrior class with spec battlemage you have unlimited mana.
This mod is definitely overpowered, because the high multiplier for spell cost is supposed to make sure that casting good restoration spells requires a restoration spec.
by the way, a spell's mana cost goes down as the skill tied to it improves. I've seen it happen.
AND: the mana costs aren't that bad when you get a mod that allows for develoupment of skills and attributes past 100, AND MAKES THEM AFFECT THE THINGS THEY ARE TIED TO AFTER 100!
3 comments
I think same- that 50% is overpowered.
Also could be good if there could be a thing that lower spell level mana cost difference ... for ex: you are healing 6hp for 15 mana with minor heal & 15hp with major heal for 65 mana. So as others spells next healing spell will heal around 25hp for around 150 mana ...
I found that default thing pretty crazy & ridiculous in this game especially when you are taking class something like Warrior with spec Battlemage. So could be good to make that spell cost difference much lower & make it worthy to use higher lvl skills.
Sorry for my headachey English =(.
Edit: Testing mod: Its realy overpowered. On lvl 12 warrior class with spec battlemage you have unlimited mana.
by the way, a spell's mana cost goes down as the skill tied to it improves. I've seen it happen.
AND: the mana costs aren't that bad when you get a mod that allows for develoupment of skills and attributes past 100, AND MAKES THEM AFFECT THE THINGS THEY ARE TIED TO AFTER 100!
Size: 1
Version: 1.0
You can view this file here
Disclaimer: This topic has been created automatically for discussion regarding this file. The owner may or may not view comments left here.