This Modification changes the \"Combat Behavior\" of the majority of NPC and Creature types encountered during your journey in Cyrodiil. It also changes the Combat Behavior of city guards (in all cities), and also affects the Imperial Guards, making them quite tougher. Technically, the result adds potential (this is the keyword here) for more D
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This Modification changes the "Combat Behavior" of the majority of NPC and Creature types encountered during your journey in Cyrodiil. It also changes the Combat Behavior of city guards (in all cities), and also affects the Imperial Guards, making them quite tougher. Technically, the result adds potential (this is the keyword here) for more Dodging, Power Attacks, Rushing Attacks, Blocking and Strafing behavior.
It also increases/decreases the Recoil/Stagger Bonus to Attacks. And some more (like changes in Multipliers). In other words, a Skeleton, for example, will be able to Block more times in a row during a fight, if he thinks about it. It will be able to Dodge and Strafe around you as you Block, more often, and for a longer period of time.
My Modification does NOT "force" the Skeleton, for example, to actually always Block more often (such as a script), but simply tells him that he can if he wants to. That's added potential. And the same goes for Dodging, Strafing, and all other "Combat Behaviors". In the end, this Modification potentially offers more challenging, visceral fights. Your enemies will be able to react more efficiently in fights.