Oblivion

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Tantalus010

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Tantalus010

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About this mod

This mod makes it so that vampires can toggle their vampirism magnitude on or off. While it\'s off, they look completely human, can walk in the sunlight, but can\'t feed. While it\'s on, they don\'t look human, can\'t be out in the sun, but constantly regenerate health. See the readme for complete details.

Permissions and credits
This mod makes it so that vampires can toggle their vampirism magnitude on or off. While it's off, they look completely human, can walk in the sunlight, but can't feed. While it's on, they don't look human, can't be out in the sun, but constantly regenerate health. See the readme for complete details.

Version 2.2

Fixes:
-Added invisible mesh to activator to make it invisible in game as opposed to the "Mesh Not Found" default
-Added redundant checks to several spell scripts so that spells (Vamp Hater, for example) aren't accidentally cast on the player anymore
-Added redundant checks to several scripts to ensure they stop running if the player is cured of vampirism
-Added a token to permanently prevent more than one heart from spawning on a corpse

Changes:
-Reduced Stealth Mode attribute bonuses by 5 per age level. New vampires now start with no attribute bonuses at all in Stealth Mode
-Lightened the Vampire racial face texture some more to make vampires in Strength Mode more pale
-Increased Strength Mode attribute bonuses to 35 each to make it more significant
-Added a Restore Fatigue effect to the Still Lungs ability (since vampires are dead, they shouldn't become fatigued)
-Changed the way NPC reactions to a vampire in Strength mode are triggered to make it a bit more focused

New Features:
-In combat, you have a 17% chance that taking damage will automatically toggle your vampirism to Strength Mode if you take damage that is equal to or greater than 10% of your max health. Once you've been revealed, you may toggle it back off normally. This was done to add an extra dimension and some risk to combat. Be careful fighting in daylight!

v 2.11

-fixed blood potion weights
-switched attribute and vampirism spells from abilities to diseases in order to allow attributes to progress beyond 100 and to make this mod compatible with leveling mods
-NPCs will now react more violently to a vampire in strength mode

v 2.1

-fixed minor issues relating to blood hunger
-added full support for blood potions, and added hearts as death items for all playable races as blood potions
-added vampire hunters as a minor deterrent/amusement that can spawn when you sleep if your vampire is evil

v 2.01

-cleaned the esp
-fixed blood power messages
-reduced Blood Key potency from 100 to 99



v 2.0

-added several new features, most notably vampires get more powerful with age and can gain powers through drinking blood



v 1.2

-fixed being told you're weak from lack of blood soon after feeding
-added Vampire's Seduction
-added new experimental vampiric eye texture
-vampires can no longer drown



v 1.01

-fixed incorrect values for the attribute drain due to lack of blood