Oblivion
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Brumbek

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Brumbek

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9 comments

  1. panem
    panem
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    I'm on it. Btw, I'm quite astonished by the textures you made for AWLS. Special thanks for the comfortable omod installation script!
  2. Brumbek
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    I have given this file a rating of 10

    Many thanks, Brumbek. Beautiful work you're doing here.

    Thank you very much! Be sure to check out AWLS too if you haven't, it compliments this really nice, plus be sure to look for the new RAEVWD covering SI soon to be released.
  3. hfffoman
    hfffoman
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    Good work pal. You may want to take down the discontinued screenshots.
  4. Brumbek
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    Thanks for exmplaining and adding the screenies. That's service!

    I agree with you. Full is perfect at night but a bit too bright by day. Half is perfect by day and a bit dim by night. I would go with half brightness in preference, though 3/4 might be even better.

    I haven't decided whether to go with AWLS or IWR for open better cities. I thought AWLS now had variable intensity to overcome this problem. I need to check again. Either way you are gong to get some transitioning effect but I think you can live with it. It's the price of AEVWD.

    Service with a smiley, that's my goal. <img class=">

    Well, we need to be clear on AWLS vs VWD. AWLS has on/off options for windows during the night/day. IWR does too of course. So both are fairly equal in that regard. The main benefit of AWLS over IWR is it is much less resource intensive and arguably looks better with its window flicker animations.

    But when talking about VWD LOD objects, neither AWLS or IWR affects them. LOD objects can't have animations so the LOD windows are permanently on or off.

    Just wanted to clarify that, but perhaps I'm misunderstanding your point.
  5. hfffoman
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    Thanks for explaining and adding the screenies. That's service!

    I agree with you. Full is perfect at night but a bit too bright by day. Half is perfect by day and a bit dim by night. I would go with half brightness in preference, though 3/4 might be even better.

    I haven't decided whether to go with AWLS or IWR for open better cities. I thought AWLS now had variable intensity to overcome this problem. I need to check again. Either way you are going to get some transitioning effect but I think you can live with it. It's the price of AEVWD.
  6. Brumbek
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    This looks like a good piece of work, though the Full brightness image seems to be at such a low level of illumination you can hardly see it. However, Chorrol by day seems about right and I guess you can't increase the one without the other.

    If it works, you might want to give instructions for using with Tamriel VWD enhanced.

    Well...I actually labeled the shots wrong...those first ones were half brightness. Doh! Anyway, check out the new screens. Now the full brightness version can be seen better at night.

    Basically, choose full brightness to get the best night effect, but during the day they will be pretty bright too, and if you don't use a mod like AWLS that makes the windows bright 24/7, when you get close it will switch to non-lit versions...just the nature of how the engine works.
  7. hfffoman
    hfffoman
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    This looks like a good piece of work, though the "Full brightness image" seems to be at such a low level of illumination you can hardly see it. However, Chorrol by day seems about right and I guess you can't increase the one without the other.

    If it works, you might want to give instructions for using with Tamriel VWD enhanced.
  8. Brumbek
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    In the readme you state to install AEVWD+Fixes *OR* RAEVWD, then install IAEVWD over the top, and then your textures. That's not going to work. Installing IAEVWD over the top of RAEVWD is not necessary since it already contains the illuminated building meshes and textures. The only thing that's going to do is overwrite the cleaned and optimized meshes with the hackjobs from IAEVWD that have large holes in them.

    I realize my directions were wrong as you said. I've reworked it so you either install just RAEVWD and my pack, or AEVWD+Fixes and then IAEVWD and then my pack. Right?
  9. scalonhulk
    scalonhulk
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    In the readme you state to install AEVWD+Fixes *OR* RAEVWD, then install IAEVWD over the top, and then your textures. That's not going to work. Installing IAEVWD over the top of RAEVWD is not necessary since it already contains the illuminated building meshes and textures. The only thing that's going to do is overwrite the cleaned and optimized meshes with the hackjobs from IAEVWD that have large holes in them.