-SHORT VERSION-
This mod reinstates the developers original idea to increase the possible number of simultaneous potion effects based on a character\'s Alchemical Mastery.
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-LONG VERSION-
Think back, if you will, a number of months ago, long before Oblivion graced your computer screen. We
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-SHORT VERSION- This mod reinstates the developers original idea to increase the possible number of simultaneous potion effects based on a character's Alchemical Mastery.
-LONG VERSION- Think back, if you will, a number of months ago, long before Oblivion graced your computer screen. We didn't have much information, but we sure were excited about what we did have. And one of the coolest new things was going to be "Perks." According to MSFD, one example of a perk was that the number of potion effects you could handle at one time was a function of your Alchemy Skill. Pretty neat, huh?
Flash forward to today. Oblivion is out. And it's awesome in every way. But somewhere along the way some things seem to have gotten lost, like holidays, and the ability to quaff more potions as you get better at Alchemy.
Well, that's what we modders are here for, is it not? So I introduce to you for the very... erm... second time the ability to increase the number of possible concurrent potion effects upon your person as you increase your skill in Alchemy.
Out of the box, Oblivion has everyone able to drink four potions at once. In this mod, Novice Alchemists are taken down to only 3 potions, though Apprentices will retain their four slots. Journeymen and Experts can enjoy as many as 5 potions simultaneously. And Master Alchemists may quaff up to 6 potions at once!