Oblivion
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Jaydapie-and-Turnip Stick

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jaydapie

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15 comments

  1. shaazi
    shaazi
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    In the dungeon after doing the "get wine" scenario. I came across a crumpled note that started the "inebriation" quest. The odd thing is that there is no skeleton in the dungeon. It shows me a green arrow on my map where the note was found, I asked the scientist about it and it still remains the same. Could you give me a heads up on any info about the skeleton?
  2. kenna33
    kenna33
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    it sounds pretty cool you should go forth and mod and i love quirky stuff ever since shivering isles came out any thing mad is good
  3. jaydapie
    jaydapie
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    Hmm... some of those ideas aren't really possible, but some are good <img class=">. When we get a chance, we'll put some more work in and revamp some stuff for a new release (we're currently working on the fishy fiend) <img class=">
  4. drgunno
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    How about an Escher puzzle maze? or is game physics gonna kill that. Otherwise a puzzle maze using large & small openings/objects to be manipulated via eating or drinking spell effect items (even eat potion or drink cheese wedge...) Special nonsensical weapons? Ahhh you got me with the "Deadly Daffodil of Death" or use said item to break an unbreakable door/lock/barrier. Doors that open onto nothing. Doors that open onto nonsensical pictures. Traps that fire animals at you as projectiles...I want pure craziness man!
  5. jaydapie
    jaydapie
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    Hey guys,
    For any of you with OOO (rhs), you might have noticed an incompatability. I tried to patch this, but cos I'm running Vista the CS crashes when I save the patch. Sorry for inconvenience but it might take me a while to sort this.
  6. Super2Goten
    Super2Goten
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    Well, since i dont know anything about CS, shame on me? i guess.... : P
  7. jaydapie
    jaydapie
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    Hey gregg,
    If you knew anything about the CS you'd know that the timing of the dialogue is with the mp3, unless you set it differently. Hence why noone hasnt mentioned this in their comments-although it could also be cos i mentioned that were gonna be doing voiceacting at a latter point. Good point about the sho minions though - I can't get them to not do that (i'll sort it for next release). And again good point with the floor. Its cos they are on precisely the same level, so the game cant decide which to prioritise. Will sort out all those cleanup issues for the final release, I more wanted improvs on the content.
  8. Super2Goten
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    Hey man, played through some of it, it seems pretty good so far : ) so, as requested - a list of bugs and stuff.

    Had some problems; the quest text shot by at light speed which was a bit annoying : )

    The shoe minions were cool, but they'd killed each other when i got in, well, some of them had killed each other.

    The mazey type thing had some random floor texture issues which resulted in the floor spazzing around at certain areas, including one small room upstairs.

    And finally, why am i a zombie? i need to be a dragon or a minotaur lord, something uber. you shame me : P
  9. jaydapie
    jaydapie
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    Hey guys,
    Just uploaded an updated and large improv to the mod. You might wanna download. As for the OOO patch, i'll probably do that tomorrow.
  10. rhs88
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    I just ran through the entire mod. I loved Reginald and Svenja (what's left of her anyway.) I'm glad you foresaw stupid people jumping off the bridges into oblivion. Your rooms would not let me get stuck no matter how much I tried. And I tried very hard to get stuck somewhere.

    The only problem I ran into was an incompatibility with OOO. He has put amazons in Dzonot with your shoe thieves. To put it lightly, amazons do NOT like having their shoes stolen. They only were in the cell with the boss shoe thief and sadly killed him for me so I couldn't see how amazing it was. The spacing of the minor ones was excellent. They all acted reasonably well except for the one that jumped down off the bridge to say hello to me. But that was Oblivion AI, nothing you did.

    As for my hardware prob, my video card seems to overheat quite easily. It's nothing your mod has caused. I probably fried part of it by working it to hard.

    And I understand the CS being a pain. I tried once to build a room to my liking. I quickly learned the error of my ways and started praying upon the hard work of the people with actual modding skills. The teleport isn't that big a deal anyway, It just felt a bit different than what I expected. It fits the mod well imho.