Oblivion

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Created by

DZ

Uploaded by

devonz

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About this mod

Hides the grass around the player for 60 seconds to let you find corpses dropped items etc.

Permissions and credits
VOTE VOTE VOTE PLEASE and comment too, silly as it sounds, votes and comments help motivate many modders, or me at least :) Its just nice to know what people are thinking about a mod. Suggestions for improvements or other mod ideas are welcome too! Keep in mind I'm not a graphics person, I'm more of a gameplay/effect/script person :)

Name: DZ Hide Grass
Version: 1.0
Date: 7/10/2008
Category: Gameplay Effects and Changes
Recommended: Oblivion Mod Manager
Author(s): DZ
Source: http://www.tesnexus.com/downloads/file.php?id=18341

Description
===========
Adds a spell to the player to hide the grass for 60 seconds to allow you to find corpses dropped items etc :)


Details
=======
Cast the spell to hide the grass. When the spell expires, the grass comes back. Simple as that :)
It alters in-game INI settings to hide grass globally, then restores the original values when the spell finishes. These changes do not persist in save games so loading will reverse any ill effects should there be a problem.

Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)


Incompatibility
===============
This changes an in-game INI setting which doesn't persist with save games. It shouldn't conflict with anything and upon loading a game all changes should be reversed.

Known Issues or Bugs
====================
None.

History
=======

1.0, 2006/10/28 - Initial release.

Contact
=======
Sorry, only through comments here.

Credits
=======
Many people who created fun cool mods and helped me learn :)

Tools Used
==========
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but don't complain to me if it doesn't work or your PC blows up.